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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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Examples/Core/WorldScreen.cs
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97
Examples/Core/WorldScreen.cs
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/*******************************************************************************************
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*
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* raylib [core] example - World to screen
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class WorldScreen
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Vector3 cubePosition = new(0.0f, 0.0f, 0.0f);
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Vector2 cubeScreenPosition;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
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// Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = GetWorldToScreen(
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new Vector3(cubePosition.X, cubePosition.Y + 2.5f, cubePosition.Z),
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camera
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);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, Color.RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, Color.MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText(
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"Enemy: 100 / 100",
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(int)cubeScreenPosition.X - MeasureText("Enemy: 100 / 100", 20) / 2,
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(int)cubeScreenPosition.Y,
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20,
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Color.BLACK
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);
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DrawText(
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"Text is always on top of the cube",
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(screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2,
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25,
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20,
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Color.GRAY
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);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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