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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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122
Examples/Core/Picking3D.cs
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122
Examples/Core/Picking3D.cs
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/*******************************************************************************************
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*
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* raylib [core] example - Picking in 3d mode
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class Picking3d
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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// Define the camera to look into our 3d world
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Camera3D camera;
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camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Vector3 cubePosition = new(0.0f, 1.0f, 0.0f);
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Vector3 cubeSize = new(2.0f, 2.0f, 2.0f);
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// Picking line ray
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Ray ray = new(new Vector3(0.0f, 0.0f, 0.0f), Vector3.Zero);
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RayCollision collision = new();
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.CAMERA_FREE);
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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{
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if (!collision.Hit)
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check collision between ray and box
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BoundingBox box = new(
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cubePosition - cubeSize / 2,
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cubePosition + cubeSize / 2
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);
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collision = GetRayCollisionBox(ray, box);
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}
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else
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{
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collision.Hit = false;
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}
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ray = GetMouseRay(GetMousePosition(), camera);
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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BeginMode3D(camera);
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if (collision.Hit)
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{
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DrawCube(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, Color.RED);
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DrawCubeWires(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, Color.MAROON);
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DrawCubeWires(cubePosition, cubeSize.X + 0.2f, cubeSize.Y + 0.2f, cubeSize.Z + 0.2f, Color.GREEN);
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}
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else
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{
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DrawCube(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, Color.GRAY);
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DrawCubeWires(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, Color.DARKGRAY);
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}
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DrawRay(ray, Color.MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("Try selecting the box with mouse!", 240, 10, 20, Color.DARKGRAY);
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if (collision.Hit)
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{
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int posX = (screenWidth - MeasureText("BOX SELECTED", 30)) / 2;
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DrawText("BOX SELECTED", posX, (int)(screenHeight * 0.1f), 30, Color.GREEN);
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}
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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