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Update/merge examples back into main repo (#192)
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Examples/Core/InputMouseWheel.cs
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64
Examples/Core/InputMouseWheel.cs
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/*******************************************************************************************
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*
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* raylib [core] examples - Mouse wheel input
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class InputMouseWheel
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
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int boxPositionY = screenHeight / 2 - 40;
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// Scrolling speed in pixels
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int scrollSpeed = 4;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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boxPositionY -= (int)(GetMouseWheelMove() * scrollSpeed);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawRectangle(screenWidth / 2 - 40, boxPositionY, 80, 80, Color.MAROON);
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DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, Color.GRAY);
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DrawText($"Box position Y: {boxPositionY}", 10, 40, 20, Color.LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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