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Update/merge examples back into main repo (#192)
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Examples/Core/InputKeys.cs
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79
Examples/Core/InputKeys.cs
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/*******************************************************************************************
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*
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* raylib [core] example - Keyboard input
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class InputKeys
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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Vector2 ballPosition = new((float)screenWidth / 2, (float)screenHeight / 2);
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SetTargetFPS(60); // Set target frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KeyboardKey.KEY_RIGHT))
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{
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ballPosition.X += 2.0f;
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}
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if (IsKeyDown(KeyboardKey.KEY_LEFT))
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{
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ballPosition.X -= 2.0f;
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}
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if (IsKeyDown(KeyboardKey.KEY_UP))
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{
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ballPosition.Y -= 2.0f;
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}
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if (IsKeyDown(KeyboardKey.KEY_DOWN))
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{
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ballPosition.Y += 2.0f;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawText("move the ball with arrow keys", 10, 10, 20, Color.DARKGRAY);
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DrawCircleV(ballPosition, 50, Color.MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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