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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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Examples/Core/InputGestures.cs
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158
Examples/Core/InputGestures.cs
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/*******************************************************************************************
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*
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* raylib [core] example - Gestures Detection
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class InputGestures
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{
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public const int MaxGestureStrings = 20;
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
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Vector2 touchPosition = new(0, 0);
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Rectangle touchArea = new(220, 10, screenWidth - 230, screenHeight - 20);
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int gesturesCount = 0;
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string[] gestureStrings = new string[MaxGestureStrings];
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Gesture currentGesture = Gesture.GESTURE_NONE;
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Gesture lastGesture = Gesture.GESTURE_NONE;
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// SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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lastGesture = currentGesture;
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currentGesture = GetGestureDetected();
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touchPosition = GetTouchPosition(0);
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if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != Gesture.GESTURE_NONE))
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{
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if (currentGesture != lastGesture)
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{
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// Store gesture string
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switch ((Gesture)currentGesture)
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{
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case Gesture.GESTURE_TAP:
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gestureStrings[gesturesCount] = "GESTURE TAP";
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break;
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case Gesture.GESTURE_DOUBLETAP:
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gestureStrings[gesturesCount] = "GESTURE DOUBLETAP";
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break;
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case Gesture.GESTURE_HOLD:
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gestureStrings[gesturesCount] = "GESTURE HOLD";
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break;
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case Gesture.GESTURE_DRAG:
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gestureStrings[gesturesCount] = "GESTURE DRAG";
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break;
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case Gesture.GESTURE_SWIPE_RIGHT:
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gestureStrings[gesturesCount] = "GESTURE SWIPE RIGHT";
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break;
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case Gesture.GESTURE_SWIPE_LEFT:
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gestureStrings[gesturesCount] = "GESTURE SWIPE LEFT";
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break;
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case Gesture.GESTURE_SWIPE_UP:
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gestureStrings[gesturesCount] = "GESTURE SWIPE UP";
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break;
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case Gesture.GESTURE_SWIPE_DOWN:
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gestureStrings[gesturesCount] = "GESTURE SWIPE DOWN";
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break;
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case Gesture.GESTURE_PINCH_IN:
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gestureStrings[gesturesCount] = "GESTURE PINCH IN";
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break;
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case Gesture.GESTURE_PINCH_OUT:
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gestureStrings[gesturesCount] = "GESTURE PINCH OUT";
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break;
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default:
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break;
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}
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gesturesCount++;
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// Reset gestures strings
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if (gesturesCount >= MaxGestureStrings)
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{
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for (int i = 0; i < MaxGestureStrings; i++)
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{
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gestureStrings[i] = " ";
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}
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gesturesCount = 0;
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawRectangleRec(touchArea, Color.GRAY);
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DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, Color.RAYWHITE);
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DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, ColorAlpha(Color.GRAY, 0.5f));
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for (int i = 0; i < gesturesCount; i++)
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{
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if (i % 2 == 0)
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{
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DrawRectangle(10, 30 + 20 * i, 200, 20, ColorAlpha(Color.LIGHTGRAY, 0.5f));
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}
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else
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{
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DrawRectangle(10, 30 + 20 * i, 200, 20, ColorAlpha(Color.LIGHTGRAY, 0.3f));
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}
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if (i < gesturesCount - 1)
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{
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DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.DARKGRAY);
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}
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else
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{
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DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.MAROON);
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}
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}
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DrawRectangleLines(10, 29, 200, screenHeight - 50, Color.GRAY);
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DrawText("DETECTED GESTURES", 50, 15, 10, Color.GRAY);
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if (currentGesture != Gesture.GESTURE_NONE)
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{
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DrawCircleV(touchPosition, 30, Color.MAROON);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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