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https://github.com/raylib-cs/raylib-cs
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Update/merge examples back into main repo (#192)
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Examples/Core/Customlogging.cs
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87
Examples/Core/Customlogging.cs
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/*******************************************************************************************
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*
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* raylib [core] example - Custom logging
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*
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* This example has been created using raylib 2.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System;
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using System.Runtime.InteropServices;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public unsafe class CustomLogging
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{
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
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private static void LogCustom(int logLevel, sbyte* text, sbyte* args)
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{
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var message = Logging.GetLogMessage(new IntPtr(text), new IntPtr(args));
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/*Console.ForegroundColor = (TraceLogLevel)logLevel switch
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{
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TraceLogLevel.LOG_ALL => ConsoleColor.White,
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TraceLogLevel.LOG_TRACE => ConsoleColor.Black,
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TraceLogLevel.LOG_DEBUG => ConsoleColor.Blue,
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TraceLogLevel.LOG_INFO => ConsoleColor.Black,
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TraceLogLevel.LOG_WARNING => ConsoleColor.DarkYellow,
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TraceLogLevel.LOG_ERROR => ConsoleColor.Red,
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TraceLogLevel.LOG_FATAL => ConsoleColor.Red,
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TraceLogLevel.LOG_NONE => ConsoleColor.White,
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_ => throw new ArgumentOutOfRangeException(nameof(logLevel), logLevel, null)
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};*/
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Console.WriteLine($"Custom " + message);
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// Console.ResetColor();
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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// First thing we do is setting our custom logger to ensure everything raylib logs
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// will use our own logger instead of its internal one
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Raylib.SetTraceLogCallback(&LogCustom);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, Color.LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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Raylib.SetTraceLogCallback(&Logging.LogConsole);
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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