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Update/merge examples back into main repo (#192)
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Examples/Core/Camera3dMode.cs
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78
Examples/Core/Camera3dMode.cs
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/*******************************************************************************************
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*
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* raylib [core] example - Initialize 3d camera mode
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class Camera3dMode
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{
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera mode");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera.Position = new Vector3(0.0f, 10.0f, 10.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Vector3 cubePosition = new(0.0f, 0.0f, 0.0f);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, Color.RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, Color.MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("Welcome to the third dimension!", 10, 40, 20, Color.DARKGRAY);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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