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Update/merge examples back into main repo (#192)

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2023-08-25 08:08:32 +01:00
committed by GitHub
parent fa682b00ac
commit bcdf8cec5b
320 changed files with 57965 additions and 1 deletions

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/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Audio;
public class SoundLoading
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/sound.wav");
Sound fxOgg = LoadSound("resources/audio/target.ogg");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.KEY_SPACE))
{
PlaySound(fxWav);
}
if (IsKeyPressed(KeyboardKey.KEY_ENTER))
{
PlaySound(fxOgg);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fxWav);
UnloadSound(fxOgg);
CloseAudioDevice();
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}