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Update/merge examples back into main repo (#192)

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2023-08-25 08:08:32 +01:00
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commit bcdf8cec5b
320 changed files with 57965 additions and 1 deletions

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/*******************************************************************************************
*
* raylib [audio] example - Module playing (streaming)
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Audio;
public class ModulePlaying
{
const int MaxCircles = 64;
struct CircleWave
{
public Vector2 Position;
public float Radius;
public float Alpha;
public float Speed;
public Color Color;
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
InitAudioDevice();
Color[] colors = new Color[14] {
Color.ORANGE,
Color.RED,
Color.GOLD,
Color.LIME,
Color.BLUE,
Color.VIOLET,
Color.BROWN,
Color.LIGHTGRAY,
Color.PINK,
Color.YELLOW,
Color.GREEN,
Color.SKYBLUE,
Color.PURPLE,
Color.BEIGE
};
// Creates ome circles for visual effect
CircleWave[] circles = new CircleWave[MaxCircles];
for (int i = MaxCircles - 1; i >= 0; i--)
{
circles[i].Alpha = 0.0f;
circles[i].Radius = GetRandomValue(10, 40);
circles[i].Position.X = GetRandomValue((int)circles[i].Radius, screenWidth - (int)circles[i].Radius);
circles[i].Position.Y = GetRandomValue((int)circles[i].Radius, screenHeight - (int)circles[i].Radius);
circles[i].Speed = (float)GetRandomValue(1, 100) / 20000.0f;
circles[i].Color = colors[GetRandomValue(0, 13)];
}
Music music = LoadMusicStream("resources/audio/mini1111.Xm");
music.Looping = false;
float pitch = 1.0f;
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KeyboardKey.KEY_SPACE))
{
StopMusicStream(music);
PlayMusicStream(music);
}
// Pause/Resume music playing
if (IsKeyPressed(KeyboardKey.KEY_P))
{
pause = !pause;
if (pause)
{
PauseMusicStream(music);
}
else
{
ResumeMusicStream(music);
}
}
if (IsKeyDown(KeyboardKey.KEY_DOWN))
{
pitch -= 0.01f;
}
else if (IsKeyDown(KeyboardKey.KEY_UP))
{
pitch += 0.01f;
}
SetMusicPitch(music, pitch);
// Get timePlayed scaled to bar dimensions
timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40);
// Color circles animation
for (int i = MaxCircles - 1; (i >= 0) && !pause; i--)
{
circles[i].Alpha += circles[i].Speed;
circles[i].Radius += circles[i].Speed * 10.0f;
if (circles[i].Alpha > 1.0f)
{
circles[i].Speed *= -1;
}
if (circles[i].Alpha <= 0.0f)
{
circles[i].Alpha = 0.0f;
circles[i].Radius = GetRandomValue(10, 40);
circles[i].Position.X = GetRandomValue(
(int)circles[i].Radius,
screenWidth - (int)circles[i].Radius
);
circles[i].Position.Y = GetRandomValue(
(int)circles[i].Radius,
screenHeight - (int)circles[i].Radius
);
circles[i].Color = colors[GetRandomValue(0, 13)];
circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
for (int i = MaxCircles - 1; i >= 0; i--)
{
DrawCircleV(
circles[i].Position,
circles[i].Radius,
ColorAlpha(circles[i].Color, circles[i].Alpha)
);
}
// Draw time bar
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LIGHTGRAY);
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.MAROON);
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMusicStream(music);
CloseAudioDevice();
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}

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/*******************************************************************************************
*
* raylib [audio] example - IntPtr playing (streaming)
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Audio;
public class MusicStreamDemo
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
InitAudioDevice();
Music music = LoadMusicStream("resources/audio/country.mp3");
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KeyboardKey.KEY_SPACE))
{
StopMusicStream(music);
PlayMusicStream(music);
}
// Pause/Resume music playing
if (IsKeyPressed(KeyboardKey.KEY_P))
{
pause = !pause;
if (pause)
{
PauseMusicStream(music);
}
else
{
ResumeMusicStream(music);
}
}
// Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * 400;
if (timePlayed > 400)
{
StopMusicStream(music);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LIGHTGRAY);
DrawRectangle(200, 200, 400, 12, Color.LIGHTGRAY);
DrawRectangle(200, 200, (int)timePlayed, 12, Color.MAROON);
DrawRectangleLines(200, 200, 400, 12, Color.GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadMusicStream(music);
CloseAudioDevice();
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}

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/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
*
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Audio;
public class SoundLoading
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/sound.wav");
Sound fxOgg = LoadSound("resources/audio/target.ogg");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.KEY_SPACE))
{
PlaySound(fxWav);
}
if (IsKeyPressed(KeyboardKey.KEY_ENTER))
{
PlaySound(fxOgg);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fxWav);
UnloadSound(fxOgg);
CloseAudioDevice();
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}