Use CBool in structs
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2 changed files with 2 additions and 2 deletions
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@ -100,7 +100,7 @@ namespace Raylib_cs
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/// <summary>
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/// <summary>
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/// Music looping enable
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/// Music looping enable
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/// </summary>
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/// </summary>
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public byte looping;
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public CBool looping;
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/// <summary>
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/// <summary>
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/// Type of music context (audio filetype)
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/// Type of music context (audio filetype)
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@ -76,7 +76,7 @@ namespace Raylib_cs
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/// <summary>
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/// <summary>
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/// Did the ray hit something?
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/// Did the ray hit something?
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/// </summary>
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/// </summary>
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public byte hit;
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public CBool hit;
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/// <summary>
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/// <summary>
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/// Distance to nearest hit
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/// Distance to nearest hit
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