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Added new extension "byte.Lerp".
Added new extension "Log" for "TraceLogLevel".
Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f).
New static method on Color, "Color.Lerp".
Added static method "FromHSV" to Color.
Added new getter method "GetHSV" on Color.
Added index security on the FilePathList indexer.
Merged Rectangle extensions with the type itself as read-only methods.
Merged Image extensions with the type itself.
Merged Texture2D extensions with the type itself.
New file "Raymath.Utils" with some useful methods taken from Unity.
Added "MoveTowards" extensions to RaylibExtensions.
Added "TranslateLocal" and "TranslateGlobal" to Transform.
Added "Load", "Export", "ExportAsCode", "Format", "Crop", and "Unload" shortcut methods to Wave.
Added "IsValid" property to Wave, Texture2D, Sound, Shader, RenderTexture2D, Music, Image, Model, Material, Font, and AudioStream.
Added "IsPlaying" and "IsProcessed" properties to AudioStream.
Added "Load", "Play", "Stop", "Pause", "Resume", "SetBufferSizeDefault", "SetPan", "SetPitch", "SetVolume", and "Unload" shortcut methods to AudioStream.
Added "Load", "Export", and "Unload" methods to AutomationEventList.
Added "Default" property to Font.
Added "Load", "GetMaterial", "GetTexture", "SetTexture", "SetShader", and "Unload" methods to material.
Added "Draw", "DrawInstanced", "Export", "ExportAsCode", "Upload", and "Unload" methods to Mesh.
Added "Load", "LoadFromMesh", "Unload", and a lot of "Draw" overloads.
Added "Load", "Play", "Pause", "Stop", "SetPan", "SetPitch", "SetVolume", "Seek", and "Unload" methods to Music.
Added "Load" and "Unload" methods to RenderTexture2D.
Added "Load", "LoadFromMemory", "GetLocationAttrib", "SetValue", "SetTexture", "SetMatrix", and "Unload" methods to Shader.
Removed unnecessary "partial" declarations.
This commit is contained in:
Matorio 2025-07-17 03:14:57 -05:00
commit b84a0d4f12
31 changed files with 1090 additions and 395 deletions

View file

@ -6,7 +6,7 @@ namespace Raylib_cs;
/// RenderTexture2D type, for texture rendering
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct RenderTexture2D
public struct RenderTexture2D
{
/// <summary>
/// OpenGL Framebuffer Object (FBO) id
@ -22,4 +22,16 @@ public partial struct RenderTexture2D
/// Depth buffer attachment texture
/// </summary>
public Texture2D Depth;
public readonly CBool IsValid => Raylib.IsRenderTextureValid(this);
public static RenderTexture2D Load(int width, int height)
{
return Raylib.LoadRenderTexture(width, height);
}
public void Unload()
{
Raylib.UnloadRenderTexture(this);
}
}