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Initial example update

- Updating examples with new changes.
This commit is contained in:
ChrisDill 2019-02-11 11:30:02 +00:00
commit b841a28177
45 changed files with 419 additions and 389 deletions

View file

@ -32,7 +32,7 @@ public partial class shaders_custom_uniform
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable");
@ -63,7 +63,7 @@ public partial class shaders_custom_uniform
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Setup orbital camera
SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
SetCameraMode(camera, CameraMode.CAMERA_ORBITAL); // Set an orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -91,6 +91,7 @@ public partial class shaders_custom_uniform
ClearBackground(RAYWHITE);
BeginTextureMode(target); // Enable drawing to texture
ClearBackground(RAYWHITE);
BeginMode3D(camera);