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Initial example update
- Updating examples with new changes.
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@@ -32,7 +32,7 @@ public partial class shaders_custom_uniform
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable");
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@@ -63,7 +63,7 @@ public partial class shaders_custom_uniform
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Setup orbital camera
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SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraMode(camera, CameraMode.CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -91,6 +91,7 @@ public partial class shaders_custom_uniform
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ClearBackground(RAYWHITE);
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BeginTextureMode(target); // Enable drawing to texture
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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