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Initial example update

- Updating examples with new changes.
This commit is contained in:
ChrisDill 2019-02-11 11:30:02 +00:00
commit b841a28177
45 changed files with 419 additions and 389 deletions

View file

@ -28,7 +28,7 @@ public partial class physics_shatter
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
// Physac logo drawing position
@ -60,13 +60,13 @@ public partial class physics_shatter
CreatePhysicsBodyPolygon(new Vector2( screenWidth/2, screenHeight/2 ), GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed(KeyboardKey.KEY_R)) // Reset physics input
{
ResetPhysics();
needsReset = true;
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) // Physics shatter input
{
// Note: some values need to be stored in variables due to asynchronous changes during main thread
int count = GetPhysicsBodiesCount();