Initial example update
- Updating examples with new changes.
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45 changed files with 419 additions and 389 deletions
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@ -28,7 +28,7 @@ public partial class physics_shatter
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
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// Physac logo drawing position
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@ -60,13 +60,13 @@ public partial class physics_shatter
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CreatePhysicsBodyPolygon(new Vector2( screenWidth/2, screenHeight/2 ), GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsKeyPressed('R')) // Reset physics input
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if (IsKeyPressed(KeyboardKey.KEY_R)) // Reset physics input
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{
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ResetPhysics();
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needsReset = true;
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) // Physics shatter input
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{
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// Note: some values need to be stored in variables due to asynchronous changes during main thread
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int count = GetPhysicsBodiesCount();
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