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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Initial example update

- Updating examples with new changes.
This commit is contained in:
2019-02-11 11:30:02 +00:00
parent 796b4997a1
commit b841a28177
45 changed files with 419 additions and 389 deletions

View File

@@ -30,7 +30,7 @@ public partial class physics_movement
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
// Physac logo drawing position
@@ -68,7 +68,7 @@ public partial class physics_movement
//----------------------------------------------------------------------------------
RunPhysicsStep();
if (IsKeyPressed('R')) // Reset physics input
if (IsKeyPressed(KeyboardKey.KEY_R)) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
body.position = new Vector2( screenWidth/2, screenHeight/2 );
@@ -77,11 +77,11 @@ public partial class physics_movement
}
// Horizontal movement input
if (IsKeyDown(KEY_RIGHT)) body.velocity.x = VELOCITY;
else if (IsKeyDown(KEY_LEFT)) body.velocity.x = -VELOCITY;
if (IsKeyDown(KeyboardKey.KEY_RIGHT)) body.velocity.x = VELOCITY;
else if (IsKeyDown(KeyboardKey.KEY_LEFT)) body.velocity.x = -VELOCITY;
// Vertical movement input checking if player physics body is grounded
if (IsKeyDown(KEY_UP) && body.isGrounded) body.velocity.y = -VELOCITY*4;
if (IsKeyDown(KeyboardKey.KEY_UP) && body.isGrounded) body.velocity.y = -VELOCITY*4;
//----------------------------------------------------------------------------------
// Draw