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Initial example update
- Updating examples with new changes.
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@@ -37,7 +37,7 @@ public partial class models_billboard
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Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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Vector3 billPosition = new Vector3( 0.0f, 2.0f, 0.0f ); // Position where draw billboard
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SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraMode(camera, CameraMode.CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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