mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Initial example update
- Updating examples with new changes.
This commit is contained in:
@@ -1,6 +1,10 @@
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using Raylib;
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using static Raylib.Raylib;
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// using static Raylib.Gamepad;
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using static Raylib.GamepadNumber;
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using static Raylib.GamepadPS3Axis;
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using static Raylib.GamepadPS3Button;
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using static Raylib.GamepadXbox360Axis;
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using static Raylib.GamepadXbox360Button;
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public partial class core_input_gamepad
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{
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@@ -35,7 +39,7 @@ public partial class core_input_gamepad
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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@@ -68,45 +72,45 @@ public partial class core_input_gamepad
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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// Draw buttons: xbox home
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
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// Draw buttons: d-pad
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DrawRectangle(317, 202, 19, 71, BLACK);
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DrawRectangle(293, 228, 69, 19, BLACK);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
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// Draw buttons: left-right back
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
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// Draw axis: left joystick
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DrawCircle(259, 152, 39, BLACK);
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DrawCircle(259, 152, 34, LIGHTGRAY);
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DrawCircle(259 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 20),
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152 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * 20), 25, BLACK);
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DrawCircle(259 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LEFT_X) * 20),
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152 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LEFT_Y) * 20), 25, BLACK);
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// Draw axis: right joystick
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DrawCircle(461, 237, 38, BLACK);
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DrawCircle(461, 237, 33, LIGHTGRAY);
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DrawCircle(461 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X) * 20),
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237 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y) * 20), 25, BLACK);
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DrawCircle(461 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RIGHT_X) * 20),
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237 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RIGHT_Y) * 20), 25, BLACK);
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// Draw axis: left-right triggers
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DrawRectangle(170, 30, 15, 70, GRAY);
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DrawRectangle(604, 30, 15, 70, GRAY);
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DrawRectangle(170, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)) / 2.0f) * 70), RED);
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DrawRectangle(604, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)) / 2.0f) * 70), RED);
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DrawRectangle(170, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LT)) / 2.0f) * 70), RED);
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DrawRectangle(604, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RT)) / 2.0f) * 70), RED);
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//DrawText(string.Format("Xbox axis LT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
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//DrawText(string.Format("Xbox axis RT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
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@@ -116,46 +120,46 @@ public partial class core_input_gamepad
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
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// Draw buttons: ps
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle(new Vector2(436, 168), new Vector2(436, 185), new Vector2(
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_START)) DrawTriangle(new Vector2(436, 168), new Vector2(436, 185), new Vector2(
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464, 177 ), RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
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// Draw buttons: d-pad
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DrawRectangle(225, 132, 24, 84, BLACK);
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DrawRectangle(195, 161, 84, 25, BLACK);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
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// Draw buttons: left-right back buttons
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
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// Draw axis: left joystick
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DrawCircle(319, 255, 35, BLACK);
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DrawCircle(319, 255, 31, LIGHTGRAY);
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DrawCircle(319 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X) * 20),
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255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y) * 20), 25, BLACK);
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DrawCircle(319 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_LEFT_X) * 20),
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255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_LEFT_Y) * 20), 25, BLACK);
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// Draw axis: right joystick
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DrawCircle(475, 255, 35, BLACK);
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DrawCircle(475, 255, 31, LIGHTGRAY);
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DrawCircle(475 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X) * 20),
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255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y) * 20), 25, BLACK);
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DrawCircle(475 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_RIGHT_X) * 20),
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255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_RIGHT_Y) * 20), 25, BLACK);
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// Draw axis: left-right triggers
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DrawRectangle(169, 48, 15, 70, GRAY);
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DrawRectangle(611, 48, 15, 70, GRAY);
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DrawRectangle(169, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2)) / 2.0f) * 70), RED);
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DrawRectangle(611, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2)) / 2.0f) * 70), RED);
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DrawRectangle(169, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_L2)) / 2.0f) * 70), RED);
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DrawRectangle(611, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_R2)) / 2.0f) * 70), RED);
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}
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else
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{
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