mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first. - Resources and dlls included in added build directory. - Updated readme instructions.
This commit is contained in:
32
ExampleApplication/bin/Debug/resources/shaders/skybox.vs
Normal file
32
ExampleApplication/bin/Debug/resources/shaders/skybox.vs
Normal file
@@ -0,0 +1,32 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* rPBR [shader] - Background skybox vertex shader
|
||||
*
|
||||
* Copyright (c) 2017 Victor Fisac
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#version 330
|
||||
|
||||
// Input vertex attributes
|
||||
in vec3 vertexPosition;
|
||||
|
||||
// Input uniform values
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
// Output vertex attributes (to fragment shader)
|
||||
out vec3 fragPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate fragment position based on model transformations
|
||||
fragPos = vertexPosition;
|
||||
|
||||
// Remove translation from the view matrix
|
||||
mat4 rotView = mat4(mat3(view));
|
||||
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
|
||||
|
||||
// Calculate final vertex position
|
||||
gl_Position = clipPos.xyww;
|
||||
}
|
Reference in New Issue
Block a user