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Added ExampleApplication build so you can test straight away.

- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
This commit is contained in:
2018-08-04 21:07:33 +01:00
parent 1292292318
commit b3838e3d8a
124 changed files with 3097 additions and 13 deletions

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/*******************************************************************************************
*
* rPBR [shader] - Background skybox fragment shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPos;
// Input uniform values
uniform samplerCube environmentMap;
// Output fragment color
out vec4 finalColor;
void main()
{
// Fetch color from texture map
vec3 color = texture(environmentMap, fragPos).rgb;
// Apply gamma correction
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
// Calculate final fragment color
finalColor = vec4(color, 1.0);
}