diff --git a/Raylib-cs/Raylib.Utils.cs b/Raylib-cs/Raylib.Utils.cs
index a815330..2788663 100644
--- a/Raylib-cs/Raylib.Utils.cs
+++ b/Raylib-cs/Raylib.Utils.cs
@@ -133,10 +133,9 @@ namespace Raylib_cs
public static void TraceLog(TraceLogLevel logLevel, string text)
{
using var str1 = text.ToUTF8Buffer();
- TraceLog(logLevel, str1.AsPointer());
+ TraceLog(logLevel, str1.AsPointer());
}
-
/// Set shader uniform value vector
public static void SetShaderValueV(Shader shader, int uniformLoc, T[] values, ShaderUniformDataType uniformType, int count)
where T : unmanaged
@@ -740,10 +739,10 @@ namespace Raylib_cs
}
/// Draw text using Font and pro parameters (rotation)
- public static void DrawTextPro(Font font, string text, Vector2 position, float fontSize, float spacing, Color tint)
+ public static void DrawTextPro(Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
{
using var str1 = text.ToUTF8Buffer();
- DrawTextEx(font, str1.AsPointer(), position, fontSize, spacing, tint);
+ DrawTextPro(font, str1.AsPointer(), position, origin, rotation, fontSize, spacing, tint);
}
/// Measure string width for default font
diff --git a/Raylib-cs/Raylib.cs b/Raylib-cs/Raylib.cs
index f215dd1..76a6f6e 100644
--- a/Raylib-cs/Raylib.cs
+++ b/Raylib-cs/Raylib.cs
@@ -1416,7 +1416,7 @@ namespace Raylib_cs
/// Draw text using Font and pro parameters (rotation)
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern void DrawTextPro(Font font, sbyte* text, Vector2 position, float fontSize, float spacing, Color tint);
+ public static extern void DrawTextPro(Font font, sbyte* text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint);
/// Draw one character (codepoint)
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]