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	Fixed capitalisation on Framebuffer externs
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		| @@ -360,21 +360,21 @@ namespace Raylib_cs | ||||
|  | ||||
|         // Load an empty framebuffer | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         public static extern uint rlLoadFrameBuffer(int width, int height); | ||||
|         public static extern uint rlLoadFramebuffer(int width, int height); | ||||
|  | ||||
|         // Attach texture/renderbuffer to a framebuffer | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         public static extern void rlFrameBufferAttach(uint fboId, uint texId, FramebufferAttachType attachType, FramebufferTexType texType); | ||||
|         public static extern void rlFramebufferAttach(uint fboId, uint texId, FramebufferAttachType attachType, FramebufferTexType texType); | ||||
|  | ||||
|         // Verify framebuffer is complete | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         [return: MarshalAs(UnmanagedType.I1)] | ||||
|         public static extern bool rlFrameBufferComplete(uint id); | ||||
|         public static extern bool rlFramebufferComplete(uint id); | ||||
|  | ||||
|         // Delete framebuffer from GPU | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         [return: MarshalAs(UnmanagedType.I1)] | ||||
|         public static extern bool rlUnloadFrameBuffer(uint id); | ||||
|         public static extern bool rlUnloadFramebuffer(uint id); | ||||
|  | ||||
|         // Vertex data management | ||||
|         // Upload vertex data into GPU and provided VAO/VBO ids | ||||
|   | ||||
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