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CheckCollisionCircleLine method added

This commit is contained in:
JupiterRider 2024-12-06 18:43:40 +01:00
commit aa272a7798

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@ -1356,6 +1356,10 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
// <summary>Check if circle collides with a line created betweeen two points [p1] and [p2]</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2);
/// <summary>Check if point is inside rectangle</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool CheckCollisionPointRec(Vector2 point, Rectangle rec);