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Fix Transform.rotation use Vector4 instead of Quaternion (#158)
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@ -17,7 +17,7 @@ namespace Raylib_cs
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/// <summary>
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/// <summary>
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/// Rotation
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/// Rotation
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/// </summary>
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/// </summary>
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public Vector4 rotation;
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public Quaternion rotation;
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/// <summary>
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/// <summary>
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/// Scale
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/// Scale
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