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Update to raylib 5.5 (#279)
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@ -33,6 +33,9 @@ public enum ShaderLocationIndex
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MapIrradiance,
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MapPrefilter,
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MapBrdf,
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VertexBoneIds,
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VertexBoneWeights,
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BoneMatrices,
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MapDiffuse = MapAlbedo,
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MapSpecular = MapMetalness,
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@ -62,6 +65,10 @@ public enum ShaderUniformDataType
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IVec2,
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IVec3,
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IVec4,
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UInt,
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UIVec2,
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UIVec3,
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UIVec4,
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Sampler2D
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}
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