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Update to raylib 5.5 (#279)
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@ -109,7 +109,7 @@ public class WriteDepth
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RenderTexture2D target = new();
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// Load an empty framebuffer
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target.Id = Rlgl.LoadFramebuffer(width, height);
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target.Id = Rlgl.LoadFramebuffer();
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if (target.Id > 0)
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{
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