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Update to raylib 5.5 (#279)
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@ -216,9 +216,9 @@ public class SkyboxDemo
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// STEP 1: Setup framebuffer
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//------------------------------------------------------------------------------------------
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uint rbo = Rlgl.LoadTextureDepth(size, size, true);
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cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format);
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cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format, 1);
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uint fbo = Rlgl.LoadFramebuffer(size, size);
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uint fbo = Rlgl.LoadFramebuffer();
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Rlgl.FramebufferAttach(
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fbo,
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rbo,
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