Update to raylib 5.5 (#279)
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23 changed files with 504 additions and 124 deletions
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@ -99,7 +99,7 @@ public class MeshPicking
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Color cursorColor = Color.White;
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// Get ray and test against objects
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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// Check ray collision aginst ground quad
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RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
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