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Update to raylib 5.5 (#279)

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JupiterRider 2024-12-21 16:00:13 +01:00 committed by GitHub
commit a3dfd57b5a
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23 changed files with 504 additions and 124 deletions

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@ -99,7 +99,7 @@ public class MeshPicking
Color cursorColor = Color.White;
// Get ray and test against objects
ray = GetMouseRay(GetMousePosition(), camera);
ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check ray collision aginst ground quad
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);