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https://github.com/raylib-cs/raylib-cs
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Update to raylib 5.5 (#279)
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@ -54,7 +54,7 @@ public class Picking3d
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{
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if (!collision.Hit)
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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// Check collision between ray and box
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BoundingBox box = new(
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@ -68,7 +68,7 @@ public class Picking3d
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collision.Hit = false;
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}
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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}
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//----------------------------------------------------------------------------------
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@ -119,4 +119,3 @@ public class Picking3d
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return 0;
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}
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}
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