mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Update to raylib 5.5 (#279)
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@ -54,7 +54,7 @@ public class Picking3d
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{
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if (!collision.Hit)
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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// Check collision between ray and box
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BoundingBox box = new(
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@ -68,7 +68,7 @@ public class Picking3d
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collision.Hit = false;
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}
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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}
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//----------------------------------------------------------------------------------
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@ -119,4 +119,3 @@ public class Picking3d
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return 0;
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}
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}
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@ -35,7 +35,6 @@ public class VrSimulator
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VResolution = 1200,
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HScreenSize = 0.133793f,
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VScreenSize = 0.0669f,
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VScreenCenter = 0.04678f,
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EyeToScreenDistance = 0.041f,
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LensSeparationDistance = 0.07f,
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InterpupillaryDistance = 0.07f,
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@ -188,4 +187,3 @@ public class VrSimulator
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return 0;
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}
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}
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@ -99,7 +99,7 @@ public class MeshPicking
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Color cursorColor = Color.White;
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// Get ray and test against objects
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ray = GetMouseRay(GetMousePosition(), camera);
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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// Check ray collision aginst ground quad
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RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
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@ -104,7 +104,7 @@ public class ModelLoading
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Check collision between ray and box
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if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)
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if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).Hit)
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{
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selected = !selected;
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}
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@ -216,9 +216,9 @@ public class SkyboxDemo
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// STEP 1: Setup framebuffer
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//------------------------------------------------------------------------------------------
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uint rbo = Rlgl.LoadTextureDepth(size, size, true);
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cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format);
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cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format, 1);
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uint fbo = Rlgl.LoadFramebuffer(size, size);
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uint fbo = Rlgl.LoadFramebuffer();
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Rlgl.FramebufferAttach(
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fbo,
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rbo,
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@ -160,7 +160,7 @@ public class HybridRender
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RenderTexture2D target = new();
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// Load an empty framebuffer
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target.Id = Rlgl.LoadFramebuffer(width, height);
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target.Id = Rlgl.LoadFramebuffer();
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if (target.Id > 0)
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{
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@ -109,7 +109,7 @@ public class WriteDepth
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RenderTexture2D target = new();
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// Load an empty framebuffer
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target.Id = Rlgl.LoadFramebuffer(width, height);
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target.Id = Rlgl.LoadFramebuffer();
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if (target.Id > 0)
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{
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@ -70,7 +70,7 @@ public class DrawRectangleRounded
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}
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if (drawRoundedLines)
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{
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DrawRectangleRoundedLines(rec, roundness, segments, (float)lineThick, ColorAlpha(Color.Maroon, 0.4f));
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DrawRectangleRoundedLinesEx(rec, roundness, segments, (float)lineThick, ColorAlpha(Color.Maroon, 0.4f));
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}
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// Draw GUI controls
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