SetUniformMatrices added
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1 changed files with 4 additions and 0 deletions
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@ -724,6 +724,10 @@ public static unsafe partial class Rlgl
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[DllImport(NativeLibName, EntryPoint = "rlSetUniformMatrix", CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetUniformMatrix(int locIndex, Matrix4x4 mat);
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/// <summary>Set shader value matrices</summary>
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[DllImport(NativeLibName, EntryPoint = "rlSetUniformMatrices", CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetUniformMatrices(int locIndex, Matrix4x4* mat, int count);
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/// <summary>Set shader value sampler</summary>
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[DllImport(NativeLibName, EntryPoint = "rlSetUniformSampler", CallingConvention = CallingConvention.Cdecl)]
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public static extern void SetUniformSampler(int locIndex, uint textureId);
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