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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Update README.md and Raylib.csproj for testing

This commit is contained in:
2021-11-04 20:47:57 +00:00
parent 323a48d916
commit a1348d4bc3
2 changed files with 7 additions and 7 deletions

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@@ -2,7 +2,7 @@
# Raylib-cs # Raylib-cs
C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com) C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
[![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors) [![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
@@ -19,7 +19,7 @@ Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0.
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues). This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
``` ```
dotnet add package Raylib-cs --version 3.7.0.1 dotnet add package Raylib-cs --version 4.0.0
``` ```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/) [![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
@@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project. 2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/3.7.0). 3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
**NOTE: the MSVC version is required for Windows platforms** **NOTE: the MSVC version is required for Windows platforms**
4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/` 4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`

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@@ -10,16 +10,16 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<TargetRaylibTag>3.7.0</TargetRaylibTag> <TargetRaylibTag>4.0.0</TargetRaylibTag>
<Version>4.0.0-pre</Version> <Version>4.0.0-pre</Version>
<PackageVersion>4.0.0-pre</PackageVersion> <PackageVersion>4.0.0-pre</PackageVersion>
<Authors>Chris Dill, Raysan5 &amp; Others</Authors> <Authors>Chris Dill, Raysan5</Authors>
<PackProject>true</PackProject> <PackProject>true</PackProject>
<PackageLicenseExpression>Zlib</PackageLicenseExpression> <PackageLicenseExpression>Zlib</PackageLicenseExpression>
<Title>Raylib-cs</Title> <Title>Raylib-cs</Title>
<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description> <Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
<PackageIcon>raylib-cs_64x64.png</PackageIcon> <PackageIcon>raylib-cs_64x64.png</PackageIcon>
<PackageTags>Raylib;Raysan;Gamedev;Binding</PackageTags> <PackageTags>raylib;bindings;gamedev</PackageTags>
<RepositoryType>git</RepositoryType> <RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs/</RepositoryUrl> <RepositoryUrl>https://github.com/ChrisDill/Raylib-cs/</RepositoryUrl>
<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl> <PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
@@ -29,7 +29,7 @@
<ItemGroup> <ItemGroup>
<Compile Include="./**/*.cs" /> <Compile Include="./**/*.cs" />
<None Include="../Logo/raylib-cs_64x64.png" Pack="true" PackagePath="" /> <None Include="../Logo/raylib-cs_64x64.png" Pack="true" PackagePath="" />
<Compile Remove="obj\**" /> <Compile Remove="obj/**" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>