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Update README.md and Raylib.csproj for testing

This commit is contained in:
2021-11-04 20:47:57 +00:00
parent 323a48d916
commit a1348d4bc3
2 changed files with 7 additions and 7 deletions

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# Raylib-cs
C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
[![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
@@ -19,7 +19,7 @@ Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0.
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
```
dotnet add package Raylib-cs --version 3.7.0.1
dotnet add package Raylib-cs --version 4.0.0
```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
@@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/3.7.0).
3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
**NOTE: the MSVC version is required for Windows platforms**
4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`