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https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Initial example update
- Updating examples with new changes.
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@ -62,7 +62,7 @@ public partial class textures_image_generation
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_RIGHT))
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.KEY_RIGHT))
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{
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currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
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}
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@ -74,13 +74,13 @@ public partial class textures_image_processing
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_DOWN))
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if (IsKeyPressed(KeyboardKey.KEY_DOWN))
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{
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currentProcess++;
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if (currentProcess > 7) currentProcess = 0;
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textureReload = true;
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}
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else if (IsKeyPressed(KEY_UP))
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else if (IsKeyPressed(KeyboardKey.KEY_UP))
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{
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currentProcess--;
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if (currentProcess < 0) currentProcess = 7;
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@ -47,7 +47,7 @@ public partial class textures_image_text
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_SPACE)) showFont = true;
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if (IsKeyDown(KeyboardKey.KEY_SPACE)) showFont = true;
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else showFont = false;
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//----------------------------------------------------------------------------------
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@ -56,7 +56,7 @@ public partial class textures_particles_blending
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Texture2D smoke = LoadTexture("resources/smoke.png");
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int blending = (int)BLEND_ALPHA;
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var blending = BlendMode.BLEND_ALPHA;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -95,10 +95,10 @@ public partial class textures_particles_blending
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}
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}
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if (IsKeyPressed(KEY_SPACE))
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if (IsKeyPressed(KeyboardKey.KEY_SPACE))
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{
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if (blending == (int)BLEND_ALPHA) blending = (int)BLEND_ADDITIVE;
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else blending = (int)BLEND_ALPHA;
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if (blending == BlendMode.BLEND_ALPHA) blending = BlendMode.BLEND_ADDITIVE;
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else blending = BlendMode.BLEND_ALPHA;
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}
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//----------------------------------------------------------------------------------
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@ -57,8 +57,8 @@ public partial class textures_rectangle
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frameRec.x = (float)currentFrame*(float)scarfy.width/6;
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}
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if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT)) framesSpeed++;
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT)) framesSpeed--;
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if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
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else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
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