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https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Initial example update
- Updating examples with new changes.
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@ -32,7 +32,7 @@ public partial class shaders_custom_uniform
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable");
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@ -63,7 +63,7 @@ public partial class shaders_custom_uniform
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Setup orbital camera
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SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraMode(camera, CameraMode.CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -91,6 +91,7 @@ public partial class shaders_custom_uniform
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ClearBackground(RAYWHITE);
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BeginTextureMode(target); // Enable drawing to texture
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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@ -32,7 +32,7 @@ public partial class shaders_model_shader
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");
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@ -54,7 +54,7 @@ public partial class shaders_model_shader
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Vector3 position = new Vector3( 0.0f, 0.0f, 0.0f ); // Set model position
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SetCameraMode(camera, (int)CAMERA_FREE); // Set an orbital camera mode
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SetCameraMode(camera, CameraMode.CAMERA_FREE); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -70,7 +70,7 @@ public partial class shaders_postprocessing
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
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@ -108,7 +108,7 @@ public partial class shaders_postprocessing
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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// Setup orbital camera
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SetCameraMode(camera, (int)CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraMode(camera, CameraMode.CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -120,8 +120,8 @@ public partial class shaders_postprocessing
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera); // Update camera
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if (IsKeyPressed(KEY_RIGHT)) currentShader++;
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else if (IsKeyPressed(KEY_LEFT)) currentShader--;
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT)) currentShader++;
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT)) currentShader--;
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if (currentShader >= MAX_POSTPRO_SHADERS) currentShader = 0;
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else if (currentShader < 0) currentShader = MAX_POSTPRO_SHADERS - 1;
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@ -134,8 +134,9 @@ public partial class shaders_postprocessing
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ClearBackground(RAYWHITE);
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BeginTextureMode(target); // Enable drawing to texture
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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BeginMode3D(camera);
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DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture
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