2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Initial example update

- Updating examples with new changes.
This commit is contained in:
2019-02-11 11:30:02 +00:00
parent f4ef94d63f
commit a01efa4a09
45 changed files with 419 additions and 389 deletions

View File

@ -58,12 +58,12 @@ public partial class core_2d_camera
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_RIGHT))
if (IsKeyDown(KeyboardKey.KEY_RIGHT))
{
player.x += 2; // Player movement
camera.offset.x -= 2; // Camera3D displacement with player movement
}
else if (IsKeyDown(KEY_LEFT))
else if (IsKeyDown(KeyboardKey.KEY_LEFT))
{
player.x -= 2; // Player movement
camera.offset.x += 2; // Camera3D displacement with player movement
@ -73,8 +73,8 @@ public partial class core_2d_camera
camera.target = new Vector2( player.x + 20, player.y + 20 );
// Camera3D rotation controls
if (IsKeyDown(KEY_A)) camera.rotation--;
else if (IsKeyDown(KEY_S)) camera.rotation++;
if (IsKeyDown(KeyboardKey.KEY_A)) camera.rotation--;
else if (IsKeyDown(KeyboardKey.KEY_S)) camera.rotation++;
// Limit camera rotation to 80 degrees (-40 to 40)
if (camera.rotation > 40) camera.rotation = 40;
@ -87,7 +87,7 @@ public partial class core_2d_camera
else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
// Camera3D reset (zoom and rotation)
if (IsKeyPressed((int)KEY_R))
if (IsKeyPressed(KeyboardKey.KEY_R))
{
camera.zoom = 1.0f;
camera.rotation = 0.0f;

View File

@ -48,7 +48,7 @@ public partial class core_3d_camera_first_person
colors[i] = new Color( GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 );
}
SetCameraMode(camera, (int)CAMERA_FIRST_PERSON); // Set a first person camera mode
SetCameraMode(camera, CameraMode.CAMERA_FIRST_PERSON); // Set a first person camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

View File

@ -36,7 +36,7 @@ public partial class core_3d_camera_free
Vector3 cubePosition = new Vector3( 0.0f, 0.0f, 0.0f );
SetCameraMode(camera, (int)CAMERA_FREE); // Set a free camera mode
SetCameraMode(camera, CameraMode.CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -48,7 +48,7 @@ public partial class core_3d_camera_free
//----------------------------------------------------------------------------------
UpdateCamera(ref camera); // Update camera
if (IsKeyDown('Z')) camera.target = new Vector3( 0.0f, 0.0f, 0.0f );
if (IsKeyDown(KeyboardKey.KEY_Z)) camera.target = new Vector3( 0.0f, 0.0f, 0.0f );
//----------------------------------------------------------------------------------
// Draw

View File

@ -41,7 +41,7 @@ public partial class core_3d_picking
bool collision = false;
SetCameraMode(camera, (int)CAMERA_FREE); // Set a free camera mode
SetCameraMode(camera, CameraMode.CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -53,7 +53,7 @@ public partial class core_3d_picking
//----------------------------------------------------------------------------------
UpdateCamera(ref camera); // Update camera
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
{
ray = GetMouseRay(GetMousePosition(), camera);

View File

@ -59,7 +59,7 @@ public partial class core_color_select
{
colors[i].a = 120;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
}
else colors[i].a = 255;
}

View File

@ -1,6 +1,10 @@
using Raylib;
using static Raylib.Raylib;
// using static Raylib.Gamepad;
using static Raylib.GamepadNumber;
using static Raylib.GamepadPS3Axis;
using static Raylib.GamepadPS3Button;
using static Raylib.GamepadXbox360Axis;
using static Raylib.GamepadXbox360Button;
public partial class core_input_gamepad
{
@ -35,7 +39,7 @@ public partial class core_input_gamepad
int screenWidth = 800;
int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
@ -68,45 +72,45 @@ public partial class core_input_gamepad
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
// Draw buttons: xbox home
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
// Draw buttons: basic
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
// Draw buttons: d-pad
DrawRectangle(317, 202, 19, 71, BLACK);
DrawRectangle(293, 228, 69, 19, BLACK);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
// Draw buttons: left-right back
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
// Draw axis: left joystick
DrawCircle(259, 152, 39, BLACK);
DrawCircle(259, 152, 34, LIGHTGRAY);
DrawCircle(259 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 20),
152 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * 20), 25, BLACK);
DrawCircle(259 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LEFT_X) * 20),
152 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LEFT_Y) * 20), 25, BLACK);
// Draw axis: right joystick
DrawCircle(461, 237, 38, BLACK);
DrawCircle(461, 237, 33, LIGHTGRAY);
DrawCircle(461 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X) * 20),
237 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y) * 20), 25, BLACK);
DrawCircle(461 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RIGHT_X) * 20),
237 - (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RIGHT_Y) * 20), 25, BLACK);
// Draw axis: left-right triggers
DrawRectangle(170, 30, 15, 70, GRAY);
DrawRectangle(604, 30, 15, 70, GRAY);
DrawRectangle(170, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)) / 2.0f) * 70), RED);
DrawRectangle(604, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)) / 2.0f) * 70), RED);
DrawRectangle(170, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_LT)) / 2.0f) * 70), RED);
DrawRectangle(604, 30, 15, (int)(((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_XBOX_AXIS_RT)) / 2.0f) * 70), RED);
//DrawText(string.Format("Xbox axis LT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
//DrawText(string.Format("Xbox axis RT: {0:00.00}", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
@ -116,46 +120,46 @@ public partial class core_input_gamepad
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
// Draw buttons: ps
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
// Draw buttons: basic
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle(new Vector2(436, 168), new Vector2(436, 185), new Vector2(
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_START)) DrawTriangle(new Vector2(436, 168), new Vector2(436, 185), new Vector2(
464, 177 ), RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
// Draw buttons: d-pad
DrawRectangle(225, 132, 24, 84, BLACK);
DrawRectangle(195, 161, 84, 25, BLACK);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
// Draw buttons: left-right back buttons
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
// Draw axis: left joystick
DrawCircle(319, 255, 35, BLACK);
DrawCircle(319, 255, 31, LIGHTGRAY);
DrawCircle(319 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X) * 20),
255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y) * 20), 25, BLACK);
DrawCircle(319 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_LEFT_X) * 20),
255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_LEFT_Y) * 20), 25, BLACK);
// Draw axis: right joystick
DrawCircle(475, 255, 35, BLACK);
DrawCircle(475, 255, 31, LIGHTGRAY);
DrawCircle(475 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X) * 20),
255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y) * 20), 25, BLACK);
DrawCircle(475 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_RIGHT_X) * 20),
255 + (int)(GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_RIGHT_Y) * 20), 25, BLACK);
// Draw axis: left-right triggers
DrawRectangle(169, 48, 15, 70, GRAY);
DrawRectangle(611, 48, 15, 70, GRAY);
DrawRectangle(169, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2)) / 2.0f) * 70), RED);
DrawRectangle(611, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2)) / 2.0f) * 70), RED);
DrawRectangle(169, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_L2)) / 2.0f) * 70), RED);
DrawRectangle(611, 48, 15, (int)(((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, (int)GAMEPAD_PS3_AXIS_R2)) / 2.0f) * 70), RED);
}
else
{

View File

@ -34,10 +34,10 @@ public partial class core_input_keys
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
if (IsKeyDown(KeyboardKey.KEY_RIGHT)) ballPosition.x += 2.0f;
if (IsKeyDown(KeyboardKey.KEY_LEFT)) ballPosition.x -= 2.0f;
if (IsKeyDown(KeyboardKey.KEY_UP)) ballPosition.y -= 2.0f;
if (IsKeyDown(KeyboardKey.KEY_DOWN)) ballPosition.y += 2.0f;
//----------------------------------------------------------------------------------
// Draw

View File

@ -37,9 +37,9 @@ public partial class core_input_mouse
//----------------------------------------------------------------------------------
ballPosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) ballColor = MAROON;
else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
else if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
//----------------------------------------------------------------------------------
// Draw

View File

@ -39,18 +39,18 @@ public partial class core_storage_values
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_R))
if (IsKeyPressed(KeyboardKey.KEY_R))
{
score = GetRandomValue(1000, 2000);
hiscore = GetRandomValue(2000, 4000);
}
if (IsKeyPressed(KEY_ENTER))
if (IsKeyPressed(KeyboardKey.KEY_ENTER))
{
StorageSaveValue((int)StorageData.STORAGE_SCORE, score);
StorageSaveValue((int)StorageData.STORAGE_HISCORE, hiscore);
}
else if (IsKeyPressed(KEY_SPACE))
else if (IsKeyPressed(KeyboardKey.KEY_SPACE))
{
// NOTE: If requested position could not be found, value 0 is returned
score = StorageLoadValue((int)StorageData.STORAGE_SCORE);

View File

@ -29,7 +29,7 @@ public partial class core_vr_simulator
InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator");
// Init VR simulator (Oculus Rift CV1 parameters)
InitVrSimulator(GetVrDeviceInfo((int)HMD_OCULUS_RIFT_CV1));
InitVrSimulator(GetVrDeviceInfo(HMD_OCULUS_RIFT_CV1));
// Define the camera to look into our 3d world
Camera3D camera;
@ -41,7 +41,7 @@ public partial class core_vr_simulator
Vector3 cubePosition = new Vector3( 0.0f, 0.0f, 0.0f );
SetCameraMode(camera, (int)CAMERA_FIRST_PERSON); // Set first person camera mode
SetCameraMode(camera, CameraMode.CAMERA_FIRST_PERSON); // Set first person camera mode
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
@ -53,7 +53,7 @@ public partial class core_vr_simulator
//----------------------------------------------------------------------------------
UpdateCamera(ref camera); // Update camera (simulator mode)
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
if (IsKeyPressed(KeyboardKey.KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
//----------------------------------------------------------------------------------
// Draw

View File

@ -38,7 +38,7 @@ public partial class core_world_screen
Vector2 cubeScreenPosition;
SetCameraMode(camera, (int)CAMERA_FREE); // Set a free camera mode
SetCameraMode(camera, CameraMode.CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------