Fixing the Mesh struct
This commit is contained in:
parent
667a1a25ef
commit
94dda71bcf
5 changed files with 137 additions and 1 deletions
123
Examples/Models/LoadingGltf.cs
Normal file
123
Examples/Models/LoadingGltf.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [models] example - loading gltf
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
|
* LIMITATIONS:
|
||||||
|
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
|
||||||
|
* - Only supports linear interpolation (default method in Blender when checked
|
||||||
|
* "Always Sample Animations" when exporting a GLTF file)
|
||||||
|
* - Only supports translation/rotation/scale animation channel.path,
|
||||||
|
* weights not considered (i.e. morph targets)
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2020-2025 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using static Raylib_cs.Raylib;
|
||||||
|
|
||||||
|
namespace Examples.Models;
|
||||||
|
|
||||||
|
public class LoadingGltf
|
||||||
|
{
|
||||||
|
public static int Main()
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
Camera3D camera = new();
|
||||||
|
camera.Position = new Vector3(6.0f, 6.0f, 6.0f);
|
||||||
|
camera.Target = new Vector3(0.0f, 2.0f, 0.0f);
|
||||||
|
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
|
||||||
|
camera.FovY = 45.0f;
|
||||||
|
camera.Projection = CameraProjection.Perspective;
|
||||||
|
|
||||||
|
Model model = LoadModel("resources/models/gltf/robot.glb");
|
||||||
|
Vector3 position = new(0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
// Load animation data
|
||||||
|
var anims = LoadModelAnimations("resources/models/gltf/robot.glb");
|
||||||
|
|
||||||
|
// Animation playing variables
|
||||||
|
int animIndex = 0;
|
||||||
|
float animCurrentFrame = 0.0f;
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose())
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateCamera(ref camera, CameraMode.Orbital);
|
||||||
|
|
||||||
|
if (IsKeyPressed(KeyboardKey.Right))
|
||||||
|
{
|
||||||
|
animIndex = (animIndex + 1)%anims.Length;
|
||||||
|
}
|
||||||
|
else if (IsKeyPressed(KeyboardKey.Left))
|
||||||
|
{
|
||||||
|
animIndex = (animIndex + anims.Length - 1)%anims.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update model animation
|
||||||
|
animCurrentFrame = (animCurrentFrame + 1)%anims[animIndex].KeyFrameCount;
|
||||||
|
UpdateModelAnimation(model, anims[animIndex], (float)animCurrentFrame);
|
||||||
|
|
||||||
|
if (animCurrentFrame >= anims[0].KeyFrameCount)
|
||||||
|
{
|
||||||
|
animCurrentFrame = 0;
|
||||||
|
}
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(Color.RayWhite);
|
||||||
|
|
||||||
|
BeginMode3D(camera);
|
||||||
|
|
||||||
|
DrawModel(
|
||||||
|
model,
|
||||||
|
position,
|
||||||
|
1f,
|
||||||
|
Color.White
|
||||||
|
);
|
||||||
|
|
||||||
|
DrawGrid(10, 1.0f);
|
||||||
|
|
||||||
|
EndMode3D();
|
||||||
|
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 40, 20, Color.Maroon);
|
||||||
|
DrawText("Use the LEFT/RIGHT keys to switch animation", 10, 10, 20, Color.Gray);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadModelAnimations(anims);
|
||||||
|
UnloadModel(model);
|
||||||
|
|
||||||
|
CloseWindow();
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -64,7 +64,7 @@ public class ModelLoading
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(ref camera, CameraMode.Free);
|
UpdateCamera(ref camera, CameraMode.Orbital);
|
||||||
|
|
||||||
if (IsFileDropped())
|
if (IsFileDropped())
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -113,6 +113,7 @@ public class ExampleList
|
||||||
|
|
||||||
// Models
|
// Models
|
||||||
new ExampleInfo("LoadingIqm", LoadingIqm.Main),
|
new ExampleInfo("LoadingIqm", LoadingIqm.Main),
|
||||||
|
new ExampleInfo("LoadingGltf", LoadingGltf.Main),
|
||||||
new ExampleInfo("BillboardDemo", BillboardDemo.Main),
|
new ExampleInfo("BillboardDemo", BillboardDemo.Main),
|
||||||
new ExampleInfo("BoxCollisions", BoxCollisions.Main),
|
new ExampleInfo("BoxCollisions", BoxCollisions.Main),
|
||||||
new ExampleInfo("CubicmapDemo", CubicmapDemo.Main),
|
new ExampleInfo("CubicmapDemo", CubicmapDemo.Main),
|
||||||
|
|
@ -129,6 +130,7 @@ public class ExampleList
|
||||||
new ExampleInfo("SkyboxDemo", SkyboxDemo.Main),
|
new ExampleInfo("SkyboxDemo", SkyboxDemo.Main),
|
||||||
new ExampleInfo("WavingCubes", WavingCubes.Main),
|
new ExampleInfo("WavingCubes", WavingCubes.Main),
|
||||||
new ExampleInfo("YawPitchRoll", YawPitchRoll.Main),
|
new ExampleInfo("YawPitchRoll", YawPitchRoll.Main),
|
||||||
|
new ExampleInfo("DynamicMesh", DynamicMesh.Main),
|
||||||
|
|
||||||
// Shaders
|
// Shaders
|
||||||
new ExampleInfo("BasicLighting", BasicLighting.Main),
|
new ExampleInfo("BasicLighting", BasicLighting.Main),
|
||||||
|
|
|
||||||
|
|
@ -40,6 +40,7 @@ public class RaylibTests
|
||||||
CheckType<Transform>();
|
CheckType<Transform>();
|
||||||
CheckType<BoneInfo>();
|
CheckType<BoneInfo>();
|
||||||
CheckType<Model>();
|
CheckType<Model>();
|
||||||
|
CheckType<ModelSkeleton>();
|
||||||
CheckType<ModelAnimation>();
|
CheckType<ModelAnimation>();
|
||||||
CheckType<Ray>();
|
CheckType<Ray>();
|
||||||
CheckType<RayCollision>();
|
CheckType<RayCollision>();
|
||||||
|
|
|
||||||
|
|
@ -198,6 +198,16 @@ public unsafe struct Mesh
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float* BoneWeights = default;
|
public float* BoneWeights = default;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Animated vertex positions after bones transformations, CPU skinning
|
||||||
|
/// </summary>
|
||||||
|
public float* AnimVertices = default;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Animated normals after bones transformations, CPU skinning
|
||||||
|
/// </summary>
|
||||||
|
public float* AnimNormals = default;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region OpenGL identifiers
|
#region OpenGL identifiers
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue