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Fixing the Mesh struct

This commit is contained in:
Meatcorps 2026-05-21 11:15:25 +02:00
commit 94dda71bcf
5 changed files with 137 additions and 1 deletions

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@ -198,6 +198,16 @@ public unsafe struct Mesh
/// </summary>
public float* BoneWeights = default;
/// <summary>
/// Animated vertex positions after bones transformations, CPU skinning
/// </summary>
public float* AnimVertices = default;
/// <summary>
/// Animated normals after bones transformations, CPU skinning
/// </summary>
public float* AnimNormals = default;
#endregion
#region OpenGL identifiers