Fixing the Mesh struct
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5 changed files with 137 additions and 1 deletions
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@ -198,6 +198,16 @@ public unsafe struct Mesh
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/// </summary>
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public float* BoneWeights = default;
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/// <summary>
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/// Animated vertex positions after bones transformations, CPU skinning
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/// </summary>
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public float* AnimVertices = default;
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/// <summary>
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/// Animated normals after bones transformations, CPU skinning
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/// </summary>
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public float* AnimNormals = default;
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#endregion
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#region OpenGL identifiers
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