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replace occurences with MOUSE_*

This commit is contained in:
danil 2024-01-18 10:53:31 +02:00
commit 910befbff9
17 changed files with 29 additions and 29 deletions

View file

@ -38,15 +38,15 @@ public class InputMouse
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
ballPosition = GetMousePosition(); ballPosition = GetMousePosition();
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
ballColor = Color.Maroon; ballColor = Color.Maroon;
} }
else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON)) else if (IsMouseButtonPressed(MouseButton.Middle))
{ {
ballColor = Color.Lime; ballColor = Color.Lime;
} }
else if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON)) else if (IsMouseButtonPressed(MouseButton.Right))
{ {
ballColor = Color.DarkBlue; ballColor = Color.DarkBlue;
} }

View file

@ -50,7 +50,7 @@ public class Picking3d
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Free); UpdateCamera(ref camera, CameraMode.Free);
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
if (!collision.Hit) if (!collision.Hit)
{ {

View file

@ -72,7 +72,7 @@ public class MeshGeneration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital); UpdateCamera(ref camera, CameraMode.Orbital);
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
// Cycle between the textures // Cycle between the textures
currentModel = (currentModel + 1) % models.Length; currentModel = (currentModel + 1) % models.Length;

View file

@ -98,7 +98,7 @@ public class ModelLoading
} }
// Select model on mouse click // Select model on mouse click
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
// Check collision between ray and box // Check collision between ray and box
if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit) if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)

View file

@ -63,7 +63,7 @@ public class HotReloading
Raylib.SetShaderValue(shader, mouseLoc, mousePos, ShaderUniformDataType.Vec2); Raylib.SetShaderValue(shader, mouseLoc, mousePos, ShaderUniformDataType.Vec2);
// Hot shader reloading // Hot shader reloading
if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))) if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.Left)))
{ {
long currentFragShaderModTime = GetFileModTime(fragShaderFileName); long currentFragShaderModTime = GetFileModTime(fragShaderFileName);

View file

@ -161,14 +161,14 @@ public class JuliaSet
// TODO: The idea is to zoom and move around with mouse // TODO: The idea is to zoom and move around with mouse
// Probably offset movement should be proportional to zoom level // Probably offset movement should be proportional to zoom level
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left) || IsMouseButtonDown(MouseButton.Right))
{ {
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left))
{ {
zoom += zoom * 0.003f; zoom += zoom * 0.003f;
} }
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) if (IsMouseButtonDown(MouseButton.Right))
{ {
zoom -= zoom * 0.003f; zoom -= zoom * 0.003f;
} }

View file

@ -37,11 +37,11 @@ public class LinesBezier
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left))
{ {
start = GetMousePosition(); start = GetMousePosition();
} }
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) else if (IsMouseButtonDown(MouseButton.Right))
{ {
end = GetMousePosition(); end = GetMousePosition();
} }

View file

@ -56,7 +56,7 @@ public class RectangleScaling
CheckCollisionPointRec(mousePosition, area)) CheckCollisionPointRec(mousePosition, area))
{ {
mouseScaleReady = true; mouseScaleReady = true;
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
mouseScaleMode = true; mouseScaleMode = true;
} }
@ -82,7 +82,7 @@ public class RectangleScaling
rec.Height = MOUSE_SCALE_MARK_SIZE; rec.Height = MOUSE_SCALE_MARK_SIZE;
} }
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonReleased(MouseButton.Left))
{ {
mouseScaleMode = false; mouseScaleMode = false;
} }

View file

@ -68,7 +68,7 @@ public class RectangleBounds
// Container resizing logic // Container resizing logic
if (resizing) if (resizing)
{ {
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonReleased(MouseButton.Left))
{ {
resizing = false; resizing = false;
} }
@ -82,7 +82,7 @@ public class RectangleBounds
else else
{ {
// Check if we're resizing // Check if we're resizing
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) if (IsMouseButtonDown(MouseButton.Left) && CheckCollisionPointRec(mouse, resizer))
{ {
resizing = true; resizing = true;
} }

View file

@ -53,7 +53,7 @@ public class Bunnymark
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left))
{ {
// Create more bunnies // Create more bunnies
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)

View file

@ -96,7 +96,7 @@ public class DrawTiled
screenHeight = GetScreenHeight(); screenHeight = GetScreenHeight();
// Handle mouse // Handle mouse
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MouseButton.Left))
{ {
Vector2 mouse = GetMousePosition(); Vector2 mouse = GetMousePosition();

View file

@ -58,7 +58,7 @@ public class ImageGeneration
{ {
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.Right)) if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
{ {
// Cycle between the textures // Cycle between the textures
currentTexture = (currentTexture + 1) % NumTextures; currentTexture = (currentTexture + 1) % NumTextures;

View file

@ -87,7 +87,7 @@ public class ImageProcessing
{ {
mouseHoverRec = i; mouseHoverRec = i;
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonReleased(MouseButton.Left))
{ {
currentProcess = (ImageProcess)i; currentProcess = (ImageProcess)i;
textureReload = true; textureReload = true;

View file

@ -126,7 +126,7 @@ public class MousePainting
} }
} }
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)) if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.Left))
{ {
colorSelected = colorMouseHover; colorSelected = colorMouseHover;
colorSelectedPrev = colorSelected; colorSelectedPrev = colorSelected;
@ -152,7 +152,7 @@ public class MousePainting
EndTextureMode(); EndTextureMode();
} }
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left))
{ {
// Paint circle into render texture // Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store // NOTE: To avoid discontinuous circles, we could store
@ -165,7 +165,7 @@ public class MousePainting
EndTextureMode(); EndTextureMode();
} }
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) else if (IsMouseButtonDown(MouseButton.Right))
{ {
colorSelected = 0; colorSelected = 0;
@ -195,7 +195,7 @@ public class MousePainting
// Image saving logic // Image saving logic
// NOTE: Saving painted texture to a default named image // NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) || if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.Left)) ||
IsKeyPressed(KeyboardKey.S)) IsKeyPressed(KeyboardKey.S))
{ {
Image image = LoadImageFromTexture(target.Texture); Image image = LoadImageFromTexture(target.Texture);
@ -229,7 +229,7 @@ public class MousePainting
// Draw drawing circle for reference // Draw drawing circle for reference
if (mousePos.Y > 50) if (mousePos.Y > 50)
{ {
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON)) if (IsMouseButtonDown(MouseButton.Right))
{ {
DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]); DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
} }

View file

@ -67,7 +67,7 @@ public class SpriteButton
// Check button state // Check button state
if (CheckCollisionPointRec(mousePoint, btnBounds)) if (CheckCollisionPointRec(mousePoint, btnBounds))
{ {
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonDown(MouseButton.Left))
{ {
btnState = 2; btnState = 2;
} }
@ -76,7 +76,7 @@ public class SpriteButton
btnState = 1; btnState = 1;
} }
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) if (IsMouseButtonReleased(MouseButton.Left))
{ {
btnAction = true; btnAction = true;
} }

View file

@ -62,7 +62,7 @@ public class SpriteExplosion
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Check for mouse button pressed and activate explosion (if not active) // Check for mouse button pressed and activate explosion (if not active)
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) && !active) if (IsMouseButtonPressed(MouseButton.Left) && !active)
{ {
position = GetMousePosition(); position = GetMousePosition();
active = true; active = true;

View file

@ -133,7 +133,7 @@ public unsafe class TexturedCurve
static void UpdateCurve() static void UpdateCurve()
{ {
// If the mouse is not down, we are not editing the curve so clear the selection // If the mouse is not down, we are not editing the curve so clear the selection
if (!IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON)) if (!IsMouseButtonDown(MouseButton.Left))
{ {
return; return;
} }