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replace occurences with MOUSE_*

This commit is contained in:
danil 2024-01-18 10:53:31 +02:00
commit 910befbff9
17 changed files with 29 additions and 29 deletions

View file

@ -53,7 +53,7 @@ public class Bunnymark
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
// Create more bunnies
for (int i = 0; i < 100; i++)

View file

@ -96,7 +96,7 @@ public class DrawTiled
screenHeight = GetScreenHeight();
// Handle mouse
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
Vector2 mouse = GetMousePosition();

View file

@ -58,7 +58,7 @@ public class ImageGeneration
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.Right))
if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
{
// Cycle between the textures
currentTexture = (currentTexture + 1) % NumTextures;

View file

@ -87,7 +87,7 @@ public class ImageProcessing
{
mouseHoverRec = i;
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
currentProcess = (ImageProcess)i;
textureReload = true;

View file

@ -126,7 +126,7 @@ public class MousePainting
}
}
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.Left))
{
colorSelected = colorMouseHover;
colorSelectedPrev = colorSelected;
@ -152,7 +152,7 @@ public class MousePainting
EndTextureMode();
}
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
// Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store
@ -165,7 +165,7 @@ public class MousePainting
EndTextureMode();
}
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
else if (IsMouseButtonDown(MouseButton.Right))
{
colorSelected = 0;
@ -195,7 +195,7 @@ public class MousePainting
// Image saving logic
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) ||
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.Left)) ||
IsKeyPressed(KeyboardKey.S))
{
Image image = LoadImageFromTexture(target.Texture);
@ -229,7 +229,7 @@ public class MousePainting
// Draw drawing circle for reference
if (mousePos.Y > 50)
{
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
if (IsMouseButtonDown(MouseButton.Right))
{
DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
}

View file

@ -67,7 +67,7 @@ public class SpriteButton
// Check button state
if (CheckCollisionPointRec(mousePoint, btnBounds))
{
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
btnState = 2;
}
@ -76,7 +76,7 @@ public class SpriteButton
btnState = 1;
}
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
btnAction = true;
}

View file

@ -62,7 +62,7 @@ public class SpriteExplosion
//----------------------------------------------------------------------------------
// Check for mouse button pressed and activate explosion (if not active)
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) && !active)
if (IsMouseButtonPressed(MouseButton.Left) && !active)
{
position = GetMousePosition();
active = true;

View file

@ -133,7 +133,7 @@ public unsafe class TexturedCurve
static void UpdateCurve()
{
// If the mouse is not down, we are not editing the curve so clear the selection
if (!IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (!IsMouseButtonDown(MouseButton.Left))
{
return;
}