replace occurences with MOUSE_*
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parent
35ec2662a2
commit
910befbff9
17 changed files with 29 additions and 29 deletions
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@ -53,7 +53,7 @@ public class Bunnymark
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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// Create more bunnies
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for (int i = 0; i < 100; i++)
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@ -96,7 +96,7 @@ public class DrawTiled
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screenHeight = GetScreenHeight();
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// Handle mouse
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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Vector2 mouse = GetMousePosition();
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@ -58,7 +58,7 @@ public class ImageGeneration
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.Right))
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if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
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{
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// Cycle between the textures
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currentTexture = (currentTexture + 1) % NumTextures;
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@ -87,7 +87,7 @@ public class ImageProcessing
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{
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mouseHoverRec = i;
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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currentProcess = (ImageProcess)i;
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textureReload = true;
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@ -126,7 +126,7 @@ public class MousePainting
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}
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}
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if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.Left))
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{
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colorSelected = colorMouseHover;
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colorSelectedPrev = colorSelected;
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@ -152,7 +152,7 @@ public class MousePainting
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EndTextureMode();
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}
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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// Paint circle into render texture
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// NOTE: To avoid discontinuous circles, we could store
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@ -165,7 +165,7 @@ public class MousePainting
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EndTextureMode();
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}
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else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonDown(MouseButton.Right))
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{
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colorSelected = 0;
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@ -195,7 +195,7 @@ public class MousePainting
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// Image saving logic
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// NOTE: Saving painted texture to a default named image
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if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) ||
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if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.Left)) ||
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IsKeyPressed(KeyboardKey.S))
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{
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Image image = LoadImageFromTexture(target.Texture);
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@ -229,7 +229,7 @@ public class MousePainting
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// Draw drawing circle for reference
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if (mousePos.Y > 50)
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Right))
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{
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DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
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}
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@ -67,7 +67,7 @@ public class SpriteButton
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// Check button state
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if (CheckCollisionPointRec(mousePoint, btnBounds))
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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btnState = 2;
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}
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@ -76,7 +76,7 @@ public class SpriteButton
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btnState = 1;
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}
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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btnAction = true;
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}
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@ -62,7 +62,7 @@ public class SpriteExplosion
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//----------------------------------------------------------------------------------
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// Check for mouse button pressed and activate explosion (if not active)
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) && !active)
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if (IsMouseButtonPressed(MouseButton.Left) && !active)
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{
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position = GetMousePosition();
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active = true;
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@ -133,7 +133,7 @@ public unsafe class TexturedCurve
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static void UpdateCurve()
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{
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// If the mouse is not down, we are not editing the curve so clear the selection
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if (!IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (!IsMouseButtonDown(MouseButton.Left))
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{
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return;
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}
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