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replace occurences with MOUSE_*

This commit is contained in:
danil 2024-01-18 10:53:31 +02:00
commit 910befbff9
17 changed files with 29 additions and 29 deletions

View file

@ -38,15 +38,15 @@ public class InputMouse
//----------------------------------------------------------------------------------
ballPosition = GetMousePosition();
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
ballColor = Color.Maroon;
}
else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON))
else if (IsMouseButtonPressed(MouseButton.Middle))
{
ballColor = Color.Lime;
}
else if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON))
else if (IsMouseButtonPressed(MouseButton.Right))
{
ballColor = Color.DarkBlue;
}

View file

@ -50,7 +50,7 @@ public class Picking3d
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Free);
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
if (!collision.Hit)
{

View file

@ -72,7 +72,7 @@ public class MeshGeneration
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
// Cycle between the textures
currentModel = (currentModel + 1) % models.Length;

View file

@ -98,7 +98,7 @@ public class ModelLoading
}
// Select model on mouse click
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
// Check collision between ray and box
if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)

View file

@ -63,7 +63,7 @@ public class HotReloading
Raylib.SetShaderValue(shader, mouseLoc, mousePos, ShaderUniformDataType.Vec2);
// Hot shader reloading
if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)))
if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.Left)))
{
long currentFragShaderModTime = GetFileModTime(fragShaderFileName);

View file

@ -161,14 +161,14 @@ public class JuliaSet
// TODO: The idea is to zoom and move around with mouse
// Probably offset movement should be proportional to zoom level
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left) || IsMouseButtonDown(MouseButton.Right))
{
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
zoom += zoom * 0.003f;
}
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
if (IsMouseButtonDown(MouseButton.Right))
{
zoom -= zoom * 0.003f;
}

View file

@ -37,11 +37,11 @@ public class LinesBezier
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
start = GetMousePosition();
}
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
else if (IsMouseButtonDown(MouseButton.Right))
{
end = GetMousePosition();
}

View file

@ -56,7 +56,7 @@ public class RectangleScaling
CheckCollisionPointRec(mousePosition, area))
{
mouseScaleReady = true;
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
mouseScaleMode = true;
}
@ -82,7 +82,7 @@ public class RectangleScaling
rec.Height = MOUSE_SCALE_MARK_SIZE;
}
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
mouseScaleMode = false;
}

View file

@ -68,7 +68,7 @@ public class RectangleBounds
// Container resizing logic
if (resizing)
{
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
resizing = false;
}
@ -82,7 +82,7 @@ public class RectangleBounds
else
{
// Check if we're resizing
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer))
if (IsMouseButtonDown(MouseButton.Left) && CheckCollisionPointRec(mouse, resizer))
{
resizing = true;
}

View file

@ -53,7 +53,7 @@ public class Bunnymark
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
// Create more bunnies
for (int i = 0; i < 100; i++)

View file

@ -96,7 +96,7 @@ public class DrawTiled
screenHeight = GetScreenHeight();
// Handle mouse
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonPressed(MouseButton.Left))
{
Vector2 mouse = GetMousePosition();

View file

@ -58,7 +58,7 @@ public class ImageGeneration
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.Right))
if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
{
// Cycle between the textures
currentTexture = (currentTexture + 1) % NumTextures;

View file

@ -87,7 +87,7 @@ public class ImageProcessing
{
mouseHoverRec = i;
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
currentProcess = (ImageProcess)i;
textureReload = true;

View file

@ -126,7 +126,7 @@ public class MousePainting
}
}
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.Left))
{
colorSelected = colorMouseHover;
colorSelectedPrev = colorSelected;
@ -152,7 +152,7 @@ public class MousePainting
EndTextureMode();
}
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
// Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store
@ -165,7 +165,7 @@ public class MousePainting
EndTextureMode();
}
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
else if (IsMouseButtonDown(MouseButton.Right))
{
colorSelected = 0;
@ -195,7 +195,7 @@ public class MousePainting
// Image saving logic
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) ||
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.Left)) ||
IsKeyPressed(KeyboardKey.S))
{
Image image = LoadImageFromTexture(target.Texture);
@ -229,7 +229,7 @@ public class MousePainting
// Draw drawing circle for reference
if (mousePos.Y > 50)
{
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
if (IsMouseButtonDown(MouseButton.Right))
{
DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
}

View file

@ -67,7 +67,7 @@ public class SpriteButton
// Check button state
if (CheckCollisionPointRec(mousePoint, btnBounds))
{
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonDown(MouseButton.Left))
{
btnState = 2;
}
@ -76,7 +76,7 @@ public class SpriteButton
btnState = 1;
}
if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
if (IsMouseButtonReleased(MouseButton.Left))
{
btnAction = true;
}

View file

@ -62,7 +62,7 @@ public class SpriteExplosion
//----------------------------------------------------------------------------------
// Check for mouse button pressed and activate explosion (if not active)
if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) && !active)
if (IsMouseButtonPressed(MouseButton.Left) && !active)
{
position = GetMousePosition();
active = true;

View file

@ -133,7 +133,7 @@ public unsafe class TexturedCurve
static void UpdateCurve()
{
// If the mouse is not down, we are not editing the curve so clear the selection
if (!IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
if (!IsMouseButtonDown(MouseButton.Left))
{
return;
}