replace occurences with MOUSE_*
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35ec2662a2
commit
910befbff9
17 changed files with 29 additions and 29 deletions
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@ -38,15 +38,15 @@ public class InputMouse
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//----------------------------------------------------------------------------------
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ballPosition = GetMousePosition();
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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ballColor = Color.Maroon;
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}
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else if (IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON))
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else if (IsMouseButtonPressed(MouseButton.Middle))
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{
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ballColor = Color.Lime;
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}
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else if (IsMouseButtonPressed(MouseButton.MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonPressed(MouseButton.Right))
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{
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ballColor = Color.DarkBlue;
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}
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@ -50,7 +50,7 @@ public class Picking3d
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Free);
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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if (!collision.Hit)
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{
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@ -72,7 +72,7 @@ public class MeshGeneration
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Cycle between the textures
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currentModel = (currentModel + 1) % models.Length;
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@ -98,7 +98,7 @@ public class ModelLoading
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}
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// Select model on mouse click
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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// Check collision between ray and box
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if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).Hit)
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@ -63,7 +63,7 @@ public class HotReloading
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Raylib.SetShaderValue(shader, mouseLoc, mousePos, ShaderUniformDataType.Vec2);
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// Hot shader reloading
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if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON)))
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if (shaderAutoReloading || (IsMouseButtonPressed(MouseButton.Left)))
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{
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long currentFragShaderModTime = GetFileModTime(fragShaderFileName);
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@ -161,14 +161,14 @@ public class JuliaSet
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// TODO: The idea is to zoom and move around with mouse
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// Probably offset movement should be proportional to zoom level
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left) || IsMouseButtonDown(MouseButton.Right))
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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zoom += zoom * 0.003f;
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}
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if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Right))
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{
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zoom -= zoom * 0.003f;
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}
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@ -37,11 +37,11 @@ public class LinesBezier
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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start = GetMousePosition();
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}
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else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonDown(MouseButton.Right))
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{
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end = GetMousePosition();
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}
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@ -56,7 +56,7 @@ public class RectangleScaling
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CheckCollisionPointRec(mousePosition, area))
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{
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mouseScaleReady = true;
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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mouseScaleMode = true;
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}
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@ -82,7 +82,7 @@ public class RectangleScaling
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rec.Height = MOUSE_SCALE_MARK_SIZE;
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}
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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mouseScaleMode = false;
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}
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@ -68,7 +68,7 @@ public class RectangleBounds
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// Container resizing logic
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if (resizing)
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{
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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resizing = false;
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}
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@ -82,7 +82,7 @@ public class RectangleBounds
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else
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{
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// Check if we're resizing
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer))
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if (IsMouseButtonDown(MouseButton.Left) && CheckCollisionPointRec(mouse, resizer))
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{
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resizing = true;
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}
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@ -53,7 +53,7 @@ public class Bunnymark
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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// Create more bunnies
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for (int i = 0; i < 100; i++)
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@ -96,7 +96,7 @@ public class DrawTiled
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screenHeight = GetScreenHeight();
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// Handle mouse
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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Vector2 mouse = GetMousePosition();
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@ -58,7 +58,7 @@ public class ImageGeneration
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) || IsKeyPressed(KeyboardKey.Right))
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if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
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{
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// Cycle between the textures
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currentTexture = (currentTexture + 1) % NumTextures;
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@ -87,7 +87,7 @@ public class ImageProcessing
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{
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mouseHoverRec = i;
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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currentProcess = (ImageProcess)i;
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textureReload = true;
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@ -126,7 +126,7 @@ public class MousePainting
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}
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}
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if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
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if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.Left))
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{
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colorSelected = colorMouseHover;
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colorSelectedPrev = colorSelected;
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@ -152,7 +152,7 @@ public class MousePainting
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EndTextureMode();
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}
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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// Paint circle into render texture
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// NOTE: To avoid discontinuous circles, we could store
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@ -165,7 +165,7 @@ public class MousePainting
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EndTextureMode();
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}
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else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonDown(MouseButton.Right))
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{
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colorSelected = 0;
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@ -195,7 +195,7 @@ public class MousePainting
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// Image saving logic
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// NOTE: Saving painted texture to a default named image
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if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) ||
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if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.Left)) ||
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IsKeyPressed(KeyboardKey.S))
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{
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Image image = LoadImageFromTexture(target.Texture);
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@ -229,7 +229,7 @@ public class MousePainting
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// Draw drawing circle for reference
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if (mousePos.Y > 50)
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Right))
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{
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DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
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}
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@ -67,7 +67,7 @@ public class SpriteButton
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// Check button state
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if (CheckCollisionPointRec(mousePoint, btnBounds))
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{
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if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MouseButton.Left))
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{
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btnState = 2;
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}
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@ -76,7 +76,7 @@ public class SpriteButton
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btnState = 1;
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}
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if (IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON))
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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btnAction = true;
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}
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@ -62,7 +62,7 @@ public class SpriteExplosion
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//----------------------------------------------------------------------------------
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// Check for mouse button pressed and activate explosion (if not active)
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if (IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON) && !active)
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if (IsMouseButtonPressed(MouseButton.Left) && !active)
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{
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position = GetMousePosition();
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active = true;
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@ -133,7 +133,7 @@ public unsafe class TexturedCurve
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static void UpdateCurve()
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{
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// If the mouse is not down, we are not editing the curve so clear the selection
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if (!IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
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if (!IsMouseButtonDown(MouseButton.Left))
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{
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return;
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}
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