Raylib 6.0 bugs after tests (#338)
* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
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83 changed files with 823 additions and 815 deletions
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@ -32,7 +32,7 @@ void main()
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neighbourCount += fetchGol(x - 1, y); // Left
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neighbourCount += fetchGol(x + 1, y); // Right
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neighbourCount += fetchGol(x - 1, y + 1); // Bottom left
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neighbourCount += fetchGol(x, y + 1); // Bottom middle
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neighbourCount += fetchGol(x, y + 1); // Bottom middle
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neighbourCount += fetchGol(x + 1, y + 1); // Bottom right
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if (neighbourCount == 3) setGol(x, y, 1);
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