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Raylib 6.0 bugs after tests (#338)

* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS

* Updated JuliaSet demo. Did not work with the new shader version.

* Removed unused `pause` variable from JuliaSet example.

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Co-authored-by: Meatcorps <info@meatcorps.nl>
This commit is contained in:
Dennis Steffen 2026-05-24 15:43:17 +02:00 committed by GitHub
commit 8daf812930
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83 changed files with 823 additions and 815 deletions

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@ -1,14 +1,22 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add your custom variables here
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = gl_FragCoord.z;
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = finalColor.z;
}