Raylib 6.0 bugs after tests (#338)
* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
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83 changed files with 823 additions and 815 deletions
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@ -41,7 +41,7 @@ public class FontSdf
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// Loading font data from memory data
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// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
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fontDefault.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 95, FontType.Default);
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fontDefault.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 95, FontType.Default, &fontDefault.GlyphCount);
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// Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
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Image atlas = GenImageFontAtlas(fontDefault.Glyphs, &fontDefault.Recs, 95, 16, 4, 0);
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fontDefault.Texture = LoadTextureFromImage(atlas);
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@ -52,7 +52,7 @@ public class FontSdf
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fontSDF.BaseSize = 16;
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fontSDF.GlyphCount = 95;
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// Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
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fontSDF.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 0, FontType.Sdf);
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fontSDF.Glyphs = LoadFontData(fileData, (int)fileSize, 16, null, 0, FontType.Sdf, &fontDefault.GlyphCount);
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// Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
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atlas = GenImageFontAtlas(fontSDF.Glyphs, &fontSDF.Recs, 95, 16, 0, 1);
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fontSDF.Texture = LoadTextureFromImage(atlas);
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