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WASM examples (+ backports of new official examples) (#344)

* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.

* chg: Modernize CI workflow, enable SourceLink

- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)

* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures

* chore: updated readme

* fix: version the native extract marker and chain download via DependsOnTargets

The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.

_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.

* fix: let the binding build for browser-wasm on both net8.0 and net10.0

The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.

* chore: readme updated

* chg: simplifying build logic - a simple line in the documentation should save us the code here

* fix: Wrong signature of FrameBufferComplete

* chore: readme update

* feat: samples default to local project reference, and can optionally use the nuget package

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* fix: Examples.csproj runs the download task when building locally

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* chore: clean up linter warnings

* feat: html harness focuses the example and allows quick navigation with J/K instead.

* chore: readme mentions the property to use nuget vs. the local project reference

* feat: replaced the J/K navigation with good old HTML buttons

* chore: run dotnet format scoped default (was previously scoped to just 'style')
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.JavaScript;
namespace Examples.Web;
/// <summary>
/// Browser host: owns the single raylib window and the "current" example. The frame loop is
/// driven from JavaScript (main.js, via requestAnimationFrame) since a blocking C# loop would
/// freeze the page. Methods marked [JSExport] are called from main.js.
///
/// <para>
/// Every switch applies <see cref="IExample.TargetFps"/> and resets the cursor to visible.
/// Cursor hiding, <see cref="IExample.ConfigFlags"/>, and per-example window size are not
/// honored in the browser; the canvas stays 800x450 and the pointer stays visible.
/// </para>
/// </summary>
public partial class Host
{
public const int screenWidth = 800;
public const int screenHeight = 450;
private static readonly List<IExample> _examples = new(ExampleRegistry.BrowserExamples);
private static IExample _current;
public static void Main()
{
InitWindow(screenWidth, screenHeight, "raylib-cs web examples");
SetTargetFPS(60);
// main.js selects the first example, so its init failures surface through SetExample.
}
/// <summary>Render one frame of the current example; false if it threw and was torn down.</summary>
[JSExport]
public static bool UpdateFrame()
{
if (_current == null)
{
return true;
}
try
{
_current.Update();
return true;
}
catch (Exception ex)
{
// Don't let one misbehaving example kill the whole page; log and stop driving it.
Console.WriteLine($"[Examples.Web] '{_current.Name}' threw during Update: {ex}");
TryUnload(_current);
_current = null;
return false;
}
}
/// <summary>Switch the active example by name; false on unknown name or failed Init.</summary>
[JSExport]
public static bool SetExample(string name)
{
var next = _examples.Find(e => e.Name == name);
if (next == null)
{
return false;
}
if (_current != null)
{
TryUnload(_current);
_current = null;
}
// Reset the baseline; an example may hide/lock the cursor from its own Update(), and
// CursorDisabled/CursorHidden are deliberately never applied in the browser.
EnableCursor();
ShowCursor();
SetTargetFPS(next.TargetFps);
try
{
next.Init();
_current = next;
return true;
}
catch (Exception ex)
{
Console.WriteLine($"[Examples.Web] '{next.Name}' failed to initialize: {ex}");
TryUnload(next);
return false;
}
}
/// <summary>Target FPS of the current example; main.js paces the frame loop with it.</summary>
[JSExport]
public static int GetCurrentTargetFps()
{
return _current?.TargetFps ?? 60;
}
/// <summary>Newline-separated example names, used to populate the nav dropdown.</summary>
[JSExport]
public static string GetExampleNames()
{
return string.Join("\n", _examples.ConvertAll(e => e.Name));
}
/// <summary>
/// Map browser CSS mouse coordinates to the fixed 800x450 framebuffer when the canvas
/// is CSS-scaled (integer/fit/native display modes in main.js).
/// </summary>
[JSExport]
public static void SetMouseScaleFromDisplay(float scaleX, float scaleY)
{
SetMouseOffset(0, 0);
SetMouseScale(scaleX, scaleY);
}
/// <summary>Best-effort Unload that never lets a failure cascade.</summary>
private static void TryUnload(IExample example)
{
try
{
example.Unload();
}
catch (Exception ex)
{
Console.WriteLine($"[Examples.Web] '{example.Name}' threw during Unload: {ex}");
}
}
}

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# Examples/Web — raylib-cs in the browser (WebAssembly)
Runs the raylib examples in the browser via WebAssembly, with a dropdown and Prev/Next buttons
to switch between them.
It proves the `Raylib-cs` NuGet package's `browser-wasm` support end-to-end: the package's
`buildTransitive` targets link the shipped `raylib.a` into the .NET wasm runtime.
The browser-wasm configuration only activates when publishing with
`RuntimeIdentifier=browser-wasm`; normal solution builds don't need the `wasm-tools` workload.
## Prerequisites
- .NET 10 SDK
- `dotnet workload install wasm-tools`
- Raylib-cs (works with the local project, or nuget if MSBuild property `<UseRaylibCsPackage>` is `true`
## Build
```bash
dotnet publish Examples -f net10.0 -r browser-wasm -c Release
# -> Examples/bin/Release/net10.0/browser-wasm/AppBundle/
```
### Toolchain caveat
If the link step fails with `wasm-opt: Unknown option '--enable-bulk-memory-opt'`, the installed
`wasm-tools` workload is out of sync with the SDK (stale workload band or a system EMSDK on
PATH); fix with `dotnet workload update`. As a safety net, `Examples.csproj` defaults
browser-wasm publishes to unoptimized native linking; an optimized publish can override those
properties.
## Run
WebAssembly must be served over HTTP (not `file://`):
```bash
dotnet serve -d Examples/bin/Release/net10.0/browser-wasm/AppBundle # dotnet tool install -g dotnet-serve
# or: npx http-server Examples/bin/Release/net10.0/browser-wasm/AppBundle
```
Open the printed URL and use the **Example** dropdown or **Prev**/**Next** buttons to switch examples.
## Canvas scaling modes
The render buffer stays fixed at `800x450`; display scaling is CSS-only. Pick with the **Scale**
dropdown (or `?scale=` query param):
- `native` (default): exact `800x450` CSS pixels.
- `integer`: largest whole-number multiple that fits, centered with letterboxing (pixel-perfect).
- `fit`: fills the viewport preserving aspect ratio (can be fractional, less crisp).
Scaling is computed in device pixels and converted back to CSS via `devicePixelRatio`, so the
modes behave consistently across OS scale and browser zoom. The status bar shows the live numbers
(`DPR`, CSS size, backing size, scale): `integer` should stay crisp at any OS scale or zoom, and
`native` should always report `Scale 1.00`.
## How it works
A browser can't run raylib's blocking `while (!WindowShouldClose())` loop (it would freeze the
page), so frames are driven from JavaScript:
- `Host.Main()` calls `InitWindow` once; `main.js` then populates the dropdown and selects the
first example via `Host.SetExample`, so init failures surface in the on-page error banner.
- `main.js` binds the page `<canvas>` to the runtime and calls `Host.UpdateFrame()` from a
`requestAnimationFrame` loop paced to the current example's `TargetFps` (raylib's own limiter
busy-waits and would peg the main thread). The `Host` methods it calls are `[JSExport]`.
- On switch, `Host.SetExample` unloads the previous example, resets the cursor to visible, and
applies the next `TargetFps`. Cursor hiding and `ConfigFlags` are not honored in the browser.
If `Init` or `Update` throws, the example is unloaded and an error banner is shown.
- Each example is a single `.cs` file implementing `IExample` (`Init` / `Update` / `Unload`); the
host owns the window, so examples never call `InitWindow`/`CloseWindow`. Platform differences
(e.g. GLSL 100 vs 330) are handled inline with `#if BROWSER` guards, not separate files.
## Adding more examples
Examples are **auto-discovered by reflection** (`ExampleRegistry.DiscoverAll`) — no list to edit.
Drop a new `.cs` file in the matching category folder implementing `IExample`, splitting the
original monolithic `Main` as:
```
Main() { <setup>; while(!WindowShouldClose()){ <body> } <cleanup> }
-> Init() { <setup, minus InitWindow/SetTargetFPS> } // loop-spanning locals become fields
Update(){ <body> } // keep BeginDrawing..EndDrawing
Unload(){ <cleanup, minus CloseWindow> }
```
Keep the standalone `static Main()` as a thin driver so the example still runs on its own.
If an example can't run on single-threaded wasm, add its type to `DesktopExcludedFromBrowser` in
`ExampleRegistry.cs`; `BrowserOnly` is the inverse list. Assets under `resources/` are bundled
into the wasm virtual filesystem automatically.

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>raylib-cs — browser examples</title>
<link rel="icon" type="image/x-icon" href="./favicon.ico"/>
<link rel="modulepreload" href="./main.js"/>
<link rel="modulepreload" href="./_framework/dotnet.js"/>
<style>
html, body { height: 100%; }
body {
font-family: system-ui, sans-serif;
margin: 0;
padding: 0.75rem;
box-sizing: border-box;
background: #1d1d1d;
color: #eaeaea;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
h1 { font-size: 1.1rem; font-weight: 600; }
#toolbar { display: flex; align-items: center; flex-wrap: wrap; gap: 0.25rem; }
#examples { font-size: 1rem; padding: .3rem .5rem; }
#previousExample, #nextExample { font-size: .9rem; padding: .3rem .6rem; }
#scaleMode { font-size: 0.95rem; padding: .2rem .4rem; }
#viewport {
flex: 1;
min-height: 0;
display: flex;
justify-content: center;
align-items: center;
overflow: auto;
background: #111;
}
canvas {
border: 1px solid #444;
display: block;
flex: 0 0 auto;
width: 800px;
height: 450px;
max-width: none;
max-height: none;
image-rendering: pixelated;
image-rendering: crisp-edges;
background: #000;
}
#status { color: #888; font-size: .85rem; margin: 0; }
#error {
color: #ff6b6b;
background: #3a1d1d;
border: 1px solid #6b2b2b;
border-radius: 4px;
padding: .4rem .6rem;
font-size: .9rem;
}
</style>
</head>
<body>
<h1>raylib-cs running in the browser (WebAssembly)</h1>
<div id="toolbar">
<label for="examples">Example:&nbsp;</label>
<select id="examples"><option>loading…</option></select>
<button id="previousExample" type="button">Prev</button>
<button id="nextExample" type="button">Next</button>
<label for="scaleMode">&nbsp;Scale:&nbsp;</label>
<select id="scaleMode">
<option value="integer">Integer</option>
<option value="native">Native (1x)</option>
<option value="fit">Fit</option>
</select>
</div>
<div id="error" hidden>This example crashed — see the browser console for details. Select another example to continue.</div>
<div id="viewport">
<canvas id="canvas" width="800" height="450" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
</div>
<div id="status">Initializing .NET + raylib…</div>
<script type="module" src="./main.js"></script>
</body>
</html>

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import { dotnet } from './_framework/dotnet.js'
import {
CANVAS_WIDTH,
CANVAS_HEIGHT,
normalizeScaleMode,
computeDisplaySize
} from './scaleUtils.js'
const status = document.getElementById('status');
const errorBanner = document.getElementById('error');
const select = document.getElementById('examples');
const previousExampleButton = document.getElementById('previousExample');
const nextExampleButton = document.getElementById('nextExample');
const canvas = document.getElementById('canvas');
const viewport = document.getElementById('viewport');
const scaleModeSelect = document.getElementById('scaleMode');
function readScaleModeFromQuery() {
const params = new URLSearchParams(window.location.search);
return normalizeScaleMode(params.get('scale'));
}
function writeScaleModeToQuery(mode) {
const params = new URLSearchParams(window.location.search);
params.set('scale', mode);
const query = params.toString();
const nextUrl = query.length > 0 ? `${window.location.pathname}?${query}` : window.location.pathname;
window.history.replaceState(null, '', nextUrl);
}
let scaleMode = readScaleModeFromQuery();
let Host = null;
function ensureBackingBufferSize() {
if (canvas.width !== CANVAS_WIDTH) {
canvas.width = CANVAS_WIDTH;
}
if (canvas.height !== CANVAS_HEIGHT) {
canvas.height = CANVAS_HEIGHT;
}
}
function updateScaleDiagnostics(displayScale, cssWidth, cssHeight, deviceWidth, deviceHeight, dpr) {
status.textContent =
`Running. Example: ${scaleMode} scaling | DPR ${dpr.toFixed(2)} | ` +
`CSS ${cssWidth.toFixed(2)}x${cssHeight.toFixed(2)} | ` +
`Device ${deviceWidth}x${deviceHeight} | Backing ${canvas.width}x${canvas.height} | ` +
`Scale ${displayScale.toFixed(2)}`;
}
function syncMouseScale() {
if (!Host) {
return;
}
const cssWidth = canvas.clientWidth;
const cssHeight = canvas.clientHeight;
if (cssWidth <= 0 || cssHeight <= 0) {
return;
}
// Map CSS/display mouse coords to the fixed backing buffer (canvas.width/height).
const scaleX = canvas.width / cssWidth;
const scaleY = canvas.height / cssHeight;
Host.SetMouseScaleFromDisplay(scaleX, scaleY);
}
function applyDisplayScale() {
ensureBackingBufferSize();
const viewportWidth = viewport.clientWidth || CANVAS_WIDTH;
const viewportHeight = viewport.clientHeight || CANVAS_HEIGHT;
const dprRaw = window.devicePixelRatio ?? 1;
const display = computeDisplaySize(scaleMode, viewportWidth, viewportHeight, dprRaw);
canvas.style.width = `${display.cssWidth}px`;
canvas.style.height = `${display.cssHeight}px`;
viewport.style.justifyContent = 'center';
viewport.style.alignItems = 'center';
syncMouseScale();
updateScaleDiagnostics(
display.scale,
display.cssWidth,
display.cssHeight,
display.deviceWidth,
display.deviceHeight,
display.dpr
);
}
function setScaleMode(mode, updateQuery) {
const nextMode = normalizeScaleMode(mode);
if (nextMode === scaleMode && !updateQuery) {
return;
}
scaleMode = nextMode;
if (scaleModeSelect) {
scaleModeSelect.value = scaleMode;
}
if (updateQuery) {
writeScaleModeToQuery(scaleMode);
}
applyDisplayScale();
}
if (scaleModeSelect) {
scaleModeSelect.value = scaleMode;
scaleModeSelect.addEventListener('change', () => {
setScaleMode(scaleModeSelect.value, true);
});
}
window.addEventListener('resize', applyDisplayScale);
if (window.visualViewport) {
window.visualViewport.addEventListener('resize', applyDisplayScale);
}
applyDisplayScale();
const { getAssemblyExports, getConfig, runMain } = await dotnet
.withDiagnosticTracing(false)
.create();
const config = getConfig();
const exports = await getAssemblyExports(config.mainAssemblyName);
Host = exports.Examples.Web.Host;
// raylib's GLFW/emscripten backend renders into this canvas.
dotnet.instance.Module['canvas'] = canvas;
// Runs Host.Main() -> InitWindow. Must come after the canvas is bound.
await runMain();
applyDisplayScale();
let targetFps = 60;
function selectExample(name) {
const ok = Host.SetExample(name);
targetFps = Host.GetCurrentTargetFps();
errorBanner.hidden = ok;
canvas.focus();
}
select.innerHTML = '';
for (const name of Host.GetExampleNames().split('\n').filter(n => n.length > 0)) {
const opt = document.createElement('option');
opt.value = name;
opt.textContent = name;
select.appendChild(opt);
}
select.addEventListener('change', () => {
selectExample(select.value);
});
selectExample(select.value);
function stepExample(delta) {
const count = select.options.length;
if (count === 0) {
return;
}
select.selectedIndex = (select.selectedIndex + delta + count) % count;
selectExample(select.value);
}
previousExampleButton.addEventListener('click', () => stepExample(-1));
nextExampleButton.addEventListener('click', () => stepExample(1));
setScaleMode(scaleMode, false);
// Drive raylib one frame per animation tick, paced to the example's target FPS here rather
// than by raylib's limiter (which busy-waits in EndDrawing and would peg the main thread).
let nextFrameTime = 0;
function mainLoop(timestamp) {
requestAnimationFrame(mainLoop);
if (timestamp < nextFrameTime) {
return;
}
// Schedule one interval ahead; resync to now if we've fallen behind (hidden tab).
nextFrameTime = Math.max(nextFrameTime + 1000 / targetFps, timestamp);
if (!Host.UpdateFrame()) {
errorBanner.hidden = false;
}
}
requestAnimationFrame(mainLoop);

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export const CANVAS_WIDTH = 800;
export const CANVAS_HEIGHT = 450;
export const SCALE_MODES = new Set(['integer', 'native', 'fit']);
export const DEFAULT_SCALE_MODE = 'native';
export function normalizeScaleMode(mode) {
if (!mode) {
return DEFAULT_SCALE_MODE;
}
const normalized = String(mode).toLowerCase();
return SCALE_MODES.has(normalized) ? normalized : DEFAULT_SCALE_MODE;
}
export function computeDisplaySize(mode, viewportWidth, viewportHeight, dpr = 1) {
const safeDpr = Number.isFinite(dpr) && dpr > 0 ? dpr : 1;
if (viewportWidth <= 0 || viewportHeight <= 0) {
return {
cssWidth: CANVAS_WIDTH / safeDpr,
cssHeight: CANVAS_HEIGHT / safeDpr,
deviceWidth: CANVAS_WIDTH,
deviceHeight: CANVAS_HEIGHT,
scale: 1,
dpr: safeDpr
};
}
// Convert viewport from CSS pixels to device pixels first so scaling is DPI/zoom aware.
const viewportDeviceWidth = Math.max(1, Math.floor(viewportWidth * safeDpr));
const viewportDeviceHeight = Math.max(1, Math.floor(viewportHeight * safeDpr));
let deviceWidth;
let deviceHeight;
let scale;
if (mode === 'native') {
// 1 source pixel -> 1 physical device pixel.
scale = 1;
deviceWidth = CANVAS_WIDTH;
deviceHeight = CANVAS_HEIGHT;
} else if (mode === 'fit') {
const fitRatio = Math.min(viewportDeviceWidth / CANVAS_WIDTH, viewportDeviceHeight / CANVAS_HEIGHT);
const safeRatio = Number.isFinite(fitRatio) && fitRatio > 0 ? fitRatio : 1;
scale = safeRatio;
deviceWidth = Math.max(1, Math.floor(CANVAS_WIDTH * safeRatio));
deviceHeight = Math.max(1, Math.floor(CANVAS_HEIGHT * safeRatio));
} else {
// integer mode
const integerScale = Math.max(1, Math.floor(Math.min(
viewportDeviceWidth / CANVAS_WIDTH,
viewportDeviceHeight / CANVAS_HEIGHT
)));
scale = integerScale;
deviceWidth = CANVAS_WIDTH * integerScale;
deviceHeight = CANVAS_HEIGHT * integerScale;
}
return {
cssWidth: deviceWidth / safeDpr,
cssHeight: deviceHeight / safeDpr,
deviceWidth,
deviceHeight,
scale,
dpr: safeDpr
};
}

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import { describe, it } from 'node:test';
import assert from 'node:assert/strict';
import {
CANVAS_WIDTH,
CANVAS_HEIGHT,
normalizeScaleMode,
computeDisplaySize
} from './scaleUtils.js';
describe('normalizeScaleMode', () => {
it('returns native for null, undefined, and empty string', () => {
assert.equal(normalizeScaleMode(null), 'native');
assert.equal(normalizeScaleMode(undefined), 'native');
assert.equal(normalizeScaleMode(''), 'native');
});
it('normalizes allowlisted values case-insensitively', () => {
assert.equal(normalizeScaleMode('INTEGER'), 'integer');
assert.equal(normalizeScaleMode('Fit'), 'fit');
assert.equal(normalizeScaleMode('native'), 'native');
});
it('returns native for unknown values', () => {
assert.equal(normalizeScaleMode('stretch'), 'native');
assert.equal(normalizeScaleMode('bogus'), 'native');
});
});
describe('computeDisplaySize', () => {
it('native mode uses 1:1 device pixels at scale 1', () => {
const result = computeDisplaySize('native', 1200, 800, 1);
assert.equal(result.scale, 1);
assert.equal(result.deviceWidth, CANVAS_WIDTH);
assert.equal(result.deviceHeight, CANVAS_HEIGHT);
assert.equal(result.cssWidth, CANVAS_WIDTH);
assert.equal(result.cssHeight, CANVAS_HEIGHT);
assert.equal(result.dpr, 1);
});
it('integer mode scales by floored ratio with minimum scale 1', () => {
const doubled = computeDisplaySize('integer', 1600, 900, 1);
assert.equal(doubled.scale, 2);
assert.equal(doubled.deviceWidth, CANVAS_WIDTH * 2);
assert.equal(doubled.deviceHeight, CANVAS_HEIGHT * 2);
const single = computeDisplaySize('integer', 900, 500, 1);
assert.equal(single.scale, 1);
assert.equal(single.deviceWidth, CANVAS_WIDTH);
assert.equal(single.deviceHeight, CANVAS_HEIGHT);
});
it('fit mode scales proportionally and keeps device dimensions at least 1', () => {
const result = computeDisplaySize('fit', 400, 225, 1);
assert.equal(result.scale, 0.5);
assert.equal(result.deviceWidth, 400);
assert.equal(result.deviceHeight, 225);
});
it('fit mode falls back to scale 1 for zero or negative viewport', () => {
const zero = computeDisplaySize('fit', 0, 0, 1);
assert.equal(zero.scale, 1);
assert.equal(zero.deviceWidth, CANVAS_WIDTH);
assert.equal(zero.deviceHeight, CANVAS_HEIGHT);
const negative = computeDisplaySize('fit', -100, -50, 1);
assert.equal(negative.scale, 1);
assert.equal(negative.deviceWidth, CANVAS_WIDTH);
assert.equal(negative.deviceHeight, CANVAS_HEIGHT);
});
it('applies dpr to viewport before scaling and converts css size back', () => {
const result = computeDisplaySize('native', 400, 225, 2);
assert.equal(result.dpr, 2);
assert.equal(result.deviceWidth, CANVAS_WIDTH);
assert.equal(result.deviceHeight, CANVAS_HEIGHT);
assert.equal(result.cssWidth, CANVAS_WIDTH / 2);
assert.equal(result.cssHeight, CANVAS_HEIGHT / 2);
});
it('treats invalid dpr as 1', () => {
assert.equal(computeDisplaySize('native', 800, 450, 0).dpr, 1);
assert.equal(computeDisplaySize('native', 800, 450, NaN).dpr, 1);
assert.equal(computeDisplaySize('native', 800, 450, Infinity).dpr, 1);
});
});