diff --git a/Examples/Models/SkyboxDemo.cs b/Examples/Models/SkyboxDemo.cs index 974c9dd..b9f6725 100644 --- a/Examples/Models/SkyboxDemo.cs +++ b/Examples/Models/SkyboxDemo.cs @@ -216,9 +216,9 @@ public class SkyboxDemo // STEP 1: Setup framebuffer //------------------------------------------------------------------------------------------ uint rbo = Rlgl.LoadTextureDepth(size, size, true); - cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format); + cubemap.Id = Rlgl.LoadTextureCubemap(null, size, format, 1); - uint fbo = Rlgl.LoadFramebuffer(size, size); + uint fbo = Rlgl.LoadFramebuffer(); Rlgl.FramebufferAttach( fbo, rbo, diff --git a/Examples/Shaders/HybridRender.cs b/Examples/Shaders/HybridRender.cs index 3b23268..e610327 100644 --- a/Examples/Shaders/HybridRender.cs +++ b/Examples/Shaders/HybridRender.cs @@ -160,7 +160,7 @@ public class HybridRender RenderTexture2D target = new(); // Load an empty framebuffer - target.Id = Rlgl.LoadFramebuffer(width, height); + target.Id = Rlgl.LoadFramebuffer(); if (target.Id > 0) { diff --git a/Examples/Shaders/WriteDepth.cs b/Examples/Shaders/WriteDepth.cs index fee44d4..7b6a6ac 100644 --- a/Examples/Shaders/WriteDepth.cs +++ b/Examples/Shaders/WriteDepth.cs @@ -109,7 +109,7 @@ public class WriteDepth RenderTexture2D target = new(); // Load an empty framebuffer - target.Id = Rlgl.LoadFramebuffer(width, height); + target.Id = Rlgl.LoadFramebuffer(); if (target.Id > 0) {