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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
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ExampleApplication/Examples/text/text_sprite_fonts.c
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77
ExampleApplication/Examples/text/text_sprite_fonts.c
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/*******************************************************************************************
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*
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* raylib [text] example - Font loading and usage
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
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Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
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Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
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fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
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fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
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fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(font1); // Font unloading
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UnloadFont(font2); // Font unloading
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UnloadFont(font3); // Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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