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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
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ExampleApplication/Examples/shapes/shapes_logo_raylib.c
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56
ExampleApplication/Examples/shapes/shapes_logo_raylib.c
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw raylib logo using basic shapes
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
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DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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