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https://github.com/raylib-cs/raylib-cs
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Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
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31
ExampleApplication/Examples/resources/shaders/skybox.fs
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31
ExampleApplication/Examples/resources/shaders/skybox.fs
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/*******************************************************************************************
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*
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* rPBR [shader] - Background skybox fragment shader
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*
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* Copyright (c) 2017 Victor Fisac
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*
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**********************************************************************************************/
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#version 330
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// Input vertex attributes (from vertex shader)
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in vec3 fragPos;
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// Input uniform values
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uniform samplerCube environmentMap;
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// Output fragment color
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out vec4 finalColor;
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void main()
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{
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// Fetch color from texture map
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vec3 color = texture(environmentMap, fragPos).rgb;
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// Apply gamma correction
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color = color/(color + vec3(1.0));
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color = pow(color, vec3(1.0/2.2));
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// Calculate final fragment color
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finalColor = vec4(color, 1.0);
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}
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