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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Added examples folder

- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings.
- Need some sort of script to auto convert them across.
This commit is contained in:
2018-08-01 17:19:05 +01:00
parent 5ee08dc6dd
commit 8891e9e2a6
260 changed files with 10335 additions and 2 deletions

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#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
float gamma = 0.6;
float numColors = 8.0;
void main()
{
// Texel color fetching from texture sampler
vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
texelColor = texelColor*numColors;
texelColor = floor(texelColor);
texelColor = texelColor/numColors;
texelColor = pow(texelColor, vec3(1.0/gamma));
finalColor = vec4(texelColor, 1.0);
}