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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-11 03:01:43 -04:00

Added examples folder

- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings.
- Need some sort of script to auto convert them across.
This commit is contained in:
2018-08-01 17:19:05 +01:00
parent 5ee08dc6dd
commit 8891e9e2a6
260 changed files with 10335 additions and 2 deletions

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#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
void main()
{
// To show overdraw, we just render all the fragments
// with a solid color and some transparency
// NOTE: This is not a postpro render,
// it will only render all screen texture in a plain color
finalColor = vec4(1.0, 0.0, 0.0, 0.2);
}